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Engine.SeqAct_SetMotionBlurParams

Extends
SeqAct_Latent
Modifiers
native ( Sequence )

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.SequenceObject
   |   
   +-- Engine.SequenceOp
      |   
      +-- Engine.SequenceAction
         |   
         +-- Engine.SeqAct_Latent
            |   
            +-- Engine.SeqAct_SetMotionBlurParams

Variables Summary
floatInterpolateElapsed
floatOldMotionBlurAmount
SeqAct_SetMotionBlurParams
floatInterpolateSeconds
floatMotionBlurAmount
Inherited Variables from Engine.SeqAct_Latent
bAborted, LatentActors
Inherited Variables from Engine.SequenceAction
bCallHandler, HandlerName, Targets

Functions Summary
Inherited Functions from Engine.SeqAct_Latent
AbortFor, Update


Variables Detail

InterpolateElapsed Source code

var float InterpolateElapsed;
Elapsed interpolation time

OldMotionBlurAmount Source code

var float OldMotionBlurAmount;

SeqAct_SetMotionBlurParams

InterpolateSeconds Source code

var(SeqAct_SetMotionBlurParams) float InterpolateSeconds;
Time to interpolate values over

MotionBlurAmount Source code

var(SeqAct_SetMotionBlurParams) float MotionBlurAmount;
This is a scalar on the blur


Defaultproperties

defaultproperties
{
   MotionBlurAmount=0.100000
   InterpolateSeconds=2.000000
   InputLinks(0)=(LinkDesc="Enable")
   InputLinks(1)=(LinkDesc="Disable")
   ObjName="Motion Blur"
   ObjCategory="Camera"
   Name="Default__SeqAct_SetMotionBlurParams"
   ObjectArchetype=SeqAct_Latent'Engine.Default__SeqAct_Latent'
}

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Creation time: sk 18-3-2018 10:00:43.215 - Created with UnCodeX