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/** * * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class SeqAct_SetMotionBlurParams extends SeqAct_Latent native(Sequence); /** This is a scalar on the blur */ var() float MotionBlurAmount; /** Time to interpolate values over */ var() float InterpolateSeconds; /** Elapsed interpolation time */ var float InterpolateElapsed; // Previous values, used in lerp() var float OldMotionBlurAmount; // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) defaultproperties { MotionBlurAmount=0.100000 InterpolateSeconds=2.000000 InputLinks(0)=(LinkDesc="Enable") InputLinks(1)=(LinkDesc="Disable") ObjName="Motion Blur" ObjCategory="Camera" Name="Default__SeqAct_SetMotionBlurParams" ObjectArchetype=SeqAct_Latent'Engine.Default__SeqAct_Latent' } |
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