Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

Engine.SeqAct_SetMotionBlurParams


00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022
00023
00024
00025
00026
00027
00028
00029
00030
00031
00032
00033
00034
00035
00036
00037
00038
/**
 *
 * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
 */


class SeqAct_SetMotionBlurParams extends SeqAct_Latent
	native(Sequence);
	
/** This is a scalar on the blur */
var() float MotionBlurAmount;
/** Time to interpolate values over */
var() float InterpolateSeconds;
/** Elapsed interpolation time */
var float InterpolateElapsed;

// Previous values, used in lerp()
var float OldMotionBlurAmount;

// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)

defaultproperties
{
   MotionBlurAmount=0.100000
   InterpolateSeconds=2.000000
   InputLinks(0)=(LinkDesc="Enable")
   InputLinks(1)=(LinkDesc="Disable")
   ObjName="Motion Blur"
   ObjCategory="Camera"
   Name="Default__SeqAct_SetMotionBlurParams"
   ObjectArchetype=SeqAct_Latent'Engine.Default__SeqAct_Latent'
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Class file time: tr 31-1-2018 17:18:08.000 - Creation time: sk 18-3-2018 10:01:12.976 - Created with UnCodeX