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/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class SeqAct_SetMusicTrack extends SequenceAction dependson(SeqVar_MusicTrackBank) native(Sequence); /** This is the track bank that should be used if there is one not attached **/ var() name TrackBankName; // (cpptext) // (cpptext) // (cpptext) // (cpptext) defaultproperties { InputLinks(0)=(LinkDesc="Set Music Track") VariableLinks(0)=(ExpectedType=Class'Engine.SeqVar_MusicTrackBank',LinkDesc="MusicTrackBank",bWriteable=True,MaxVars=1) VariableLinks(1)=(ExpectedType=Class'Engine.SeqVar_MusicTrack',LinkDesc="MusicTrack",MinVars=1,MaxVars=1) ObjName="Set Music Track" ObjCategory="Sound" Name="Default__SeqAct_SetMusicTrack" ObjectArchetype=SequenceAction'Engine.Default__SequenceAction' } |
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