Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

Engine.SeqAct_SetMusicTrack


00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022
00023
00024
00025
00026
00027
00028
00029
/**
 * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
 */
class SeqAct_SetMusicTrack extends SequenceAction
	dependson(SeqVar_MusicTrackBank)
	native(Sequence);


/** This is the track bank that should be used if there is one not attached **/
var() name TrackBankName;



// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)

defaultproperties
{
   InputLinks(0)=(LinkDesc="Set Music Track")
   VariableLinks(0)=(ExpectedType=Class'Engine.SeqVar_MusicTrackBank',LinkDesc="MusicTrackBank",bWriteable=True,MaxVars=1)
   VariableLinks(1)=(ExpectedType=Class'Engine.SeqVar_MusicTrack',LinkDesc="MusicTrack",MinVars=1,MaxVars=1)
   ObjName="Set Music Track"
   ObjCategory="Sound"
   Name="Default__SeqAct_SetMusicTrack"
   ObjectArchetype=SequenceAction'Engine.Default__SequenceAction'
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Class file time: tr 31-1-2018 17:18:08.000 - Creation time: sk 18-3-2018 10:01:12.983 - Created with UnCodeX