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Engine.SeqAct_SetMusicTrack

Extends
SequenceAction
Modifiers
dependson ( SeqVar_MusicTrackBank ) native ( Sequence )

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.SequenceObject
   |   
   +-- Engine.SequenceOp
      |   
      +-- Engine.SequenceAction
         |   
         +-- Engine.SeqAct_SetMusicTrack

Variables Summary
SeqAct_SetMusicTrack
nameTrackBankName
Inherited Variables from Engine.SequenceAction
bCallHandler, HandlerName, Targets
Inherited Variables from Engine.SequenceOp
ActivateCount, bActive, bAutoActivateOutputLinks, bLatentExecution, EventLinks, InputLinks, OutputLinks, PlayerIndex, SearchTag, VariableLinks

Structures Summary
Inherited Structures from Engine.SequenceOp
SeqEventLink, SeqOpInputLink, SeqOpOutputInputLink, SeqOpOutputLink, SeqVarLink

Functions Summary
Inherited Functions from Engine.SequenceOp
Activated, Deactivated, GetBoolVars, GetController, GetLinkedObjects, GetObjectVars, GetPawn, HasLinkedOps, LinkedVariables, PopulateLinkedVariableValues, PublishLinkedVariableValues, Reset


Variables Detail

SeqAct_SetMusicTrack

TrackBankName Source code

var(SeqAct_SetMusicTrack) name TrackBankName;
This is the track bank that should be used if there is one not attached


Defaultproperties

defaultproperties
{
   InputLinks(0)=(LinkDesc="Set Music Track")
   VariableLinks(0)=(ExpectedType=Class'Engine.SeqVar_MusicTrackBank',LinkDesc="MusicTrackBank",bWriteable=True,MaxVars=1)
   VariableLinks(1)=(ExpectedType=Class'Engine.SeqVar_MusicTrack',LinkDesc="MusicTrack",MinVars=1,MaxVars=1)
   ObjName="Set Music Track"
   ObjCategory="Sound"
   Name="Default__SeqAct_SetMusicTrack"
   ObjectArchetype=SequenceAction'Engine.Default__SequenceAction'
}

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Creation time: sk 18-3-2018 10:00:43.224 - Created with UnCodeX