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Engine.SeqAct_ToggleCinematicMode

Extends
SequenceAction

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.SequenceObject
   |   
   +-- Engine.SequenceOp
      |   
      +-- Engine.SequenceAction
         |   
         +-- Engine.SeqAct_ToggleCinematicMode

Variables Summary
SeqAct_ToggleCinematicMode
boolbDisableInput
boolbDisableMovement
boolbDisableTurning
boolbHideHUD
boolbHidePlayer
Inherited Variables from Engine.SequenceAction
bCallHandler, HandlerName, Targets
Inherited Variables from Engine.SequenceOp
ActivateCount, bActive, bAutoActivateOutputLinks, bLatentExecution, EventLinks, InputLinks, OutputLinks, PlayerIndex, SearchTag, VariableLinks

Structures Summary
Inherited Structures from Engine.SequenceOp
SeqEventLink, SeqOpInputLink, SeqOpOutputInputLink, SeqOpOutputLink, SeqVarLink

Functions Summary
eventbool IsValidUISequenceObject (optional UIScreenObject TargetObject ))
Inherited Functions from Engine.SequenceOp
Activated, Deactivated, GetBoolVars, GetController, GetLinkedObjects, GetObjectVars, GetPawn, HasLinkedOps, LinkedVariables, PopulateLinkedVariableValues, PublishLinkedVariableValues, Reset


Variables Detail

SeqAct_ToggleCinematicMode

bDisableInput Source code

var(SeqAct_ToggleCinematicMode) bool bDisableInput;
Don't allow input

bDisableMovement Source code

var(SeqAct_ToggleCinematicMode) bool bDisableMovement;

bDisableTurning Source code

var(SeqAct_ToggleCinematicMode) bool bDisableTurning;

bHideHUD Source code

var(SeqAct_ToggleCinematicMode) bool bHideHUD;
Whether to hide the HUD during cinematics or not

bHidePlayer Source code

var(SeqAct_ToggleCinematicMode) bool bHidePlayer;


Functions Detail

IsValidUISequenceObject Source code

event bool IsValidUISequenceObject ( optional UIScreenObject TargetObject ) )
Determines whether this class should be displayed in the list of available ops in the UI's kismet editor.
@param TargetObject the widget that this SequenceObject would be attached to.
@return TRUE if this sequence object should be available for use in the UI kismet editor


Defaultproperties

defaultproperties
{
   bDisableMovement=True
   bDisableTurning=True
   bHidePlayer=True
   bDisableInput=True
   bHideHUD=True
   InputLinks(0)=(LinkDesc="Enable")
   InputLinks(1)=(LinkDesc="Disable")
   InputLinks(2)=(LinkDesc="Toggle")
   ObjName="Toggle Cinematic Mode"
   ObjCategory="Toggle"
   Name="Default__SeqAct_ToggleCinematicMode"
   ObjectArchetype=SequenceAction'Engine.Default__SequenceAction'
}

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Creation time: sk 18-3-2018 10:00:43.385 - Created with UnCodeX