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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.SequenceObject | +-- Engine.SequenceOp | +-- Engine.SequenceAction | +-- Engine.SeqAct_ToggleCinematicMode
Variables Summary | |
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SeqAct_ToggleCinematicMode | |
bool | bDisableInput |
bool | bDisableMovement |
bool | bDisableTurning |
bool | bHideHUD |
bool | bHidePlayer |
Inherited Variables from Engine.SequenceAction |
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bCallHandler, HandlerName, Targets |
Inherited Variables from Engine.SequenceOp |
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ActivateCount, bActive, bAutoActivateOutputLinks, bLatentExecution, EventLinks, InputLinks, OutputLinks, PlayerIndex, SearchTag, VariableLinks |
Structures Summary |
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Inherited Structures from Engine.SequenceOp |
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SeqEventLink, SeqOpInputLink, SeqOpOutputInputLink, SeqOpOutputLink, SeqVarLink |
Functions Summary | ||
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![]() | bool | IsValidUISequenceObject (optional UIScreenObject TargetObject )) |
Inherited Functions from Engine.SequenceOp |
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Activated, Deactivated, GetBoolVars, GetController, GetLinkedObjects, GetObjectVars, GetPawn, HasLinkedOps, LinkedVariables, PopulateLinkedVariableValues, PublishLinkedVariableValues, Reset |
Variables Detail |
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Don't allow input
Whether to hide the HUD during cinematics or not
Functions Detail |
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Determines whether this class should be displayed in the list of available ops in the UI's kismet editor.
@param TargetObject the widget that this SequenceObject would be attached to.
@return TRUE if this sequence object should be available for use in the UI kismet editor
Defaultproperties |
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defaultproperties { bDisableMovement=True bDisableTurning=True bHidePlayer=True bDisableInput=True bHideHUD=True InputLinks(0)=(LinkDesc="Enable") InputLinks(1)=(LinkDesc="Disable") InputLinks(2)=(LinkDesc="Toggle") ObjName="Toggle Cinematic Mode" ObjCategory="Toggle" Name="Default__SeqAct_ToggleCinematicMode" ObjectArchetype=SequenceAction'Engine.Default__SequenceAction' } |
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