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Engine.SeqAct_ToggleCinematicMode


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/**
 * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
 */
class SeqAct_ToggleCinematicMode extends SequenceAction;

var() bool bDisableMovement;
var() bool bDisableTurning;
var() bool bHidePlayer;
/** Don't allow input */
var() bool bDisableInput;
/** Whether to hide the HUD during cinematics or not */
var() bool bHideHUD;

/**
 * Determines whether this class should be displayed in the list of available ops in the UI's kismet editor.
 *
 * @param	TargetObject	the widget that this SequenceObject would be attached to.
 *
 * @return	TRUE if this sequence object should be available for use in the UI kismet editor
 */
event bool IsValidUISequenceObject( optional UIScreenObject TargetObject )
{
	return true;
}

defaultproperties
{
   bDisableMovement=True
   bDisableTurning=True
   bHidePlayer=True
   bDisableInput=True
   bHideHUD=True
   InputLinks(0)=(LinkDesc="Enable")
   InputLinks(1)=(LinkDesc="Disable")
   InputLinks(2)=(LinkDesc="Toggle")
   ObjName="Toggle Cinematic Mode"
   ObjCategory="Toggle"
   Name="Default__SeqAct_ToggleCinematicMode"
   ObjectArchetype=SequenceAction'Engine.Default__SequenceAction'
}

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Class file time: tr 31-1-2018 17:18:30.000 - Creation time: sk 18-3-2018 10:01:13.118 - Created with UnCodeX