Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 00025 00026 00027 00028 00029 00030 00031 00032 00033 00034 00035 00036 00037 00038 00039 00040 00041 |
/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class SeqAct_ToggleCinematicMode extends SequenceAction; var() bool bDisableMovement; var() bool bDisableTurning; var() bool bHidePlayer; /** Don't allow input */ var() bool bDisableInput; /** Whether to hide the HUD during cinematics or not */ var() bool bHideHUD; /** * Determines whether this class should be displayed in the list of available ops in the UI's kismet editor. * * @param TargetObject the widget that this SequenceObject would be attached to. * * @return TRUE if this sequence object should be available for use in the UI kismet editor */ event bool IsValidUISequenceObject( optional UIScreenObject TargetObject ) { return true; } defaultproperties { bDisableMovement=True bDisableTurning=True bHidePlayer=True bDisableInput=True bHideHUD=True InputLinks(0)=(LinkDesc="Enable") InputLinks(1)=(LinkDesc="Disable") InputLinks(2)=(LinkDesc="Toggle") ObjName="Toggle Cinematic Mode" ObjCategory="Toggle" Name="Default__SeqAct_ToggleCinematicMode" ObjectArchetype=SequenceAction'Engine.Default__SequenceAction' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |