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/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class SeqAct_ToggleDynamicChannel extends SequenceAction native(Sequence); // (cpptext) // (cpptext) // (cpptext) // (cpptext) defaultproperties { InputLinks(0)=(LinkDesc="Turn On") InputLinks(1)=(LinkDesc="Turn Off") InputLinks(2)=(LinkDesc="Toggle") VariableLinks(0)=(LinkDesc="Light",PropertyName=) ObjName="Toggle Dynamic Channel" ObjCategory="Toggle" Name="Default__SeqAct_ToggleDynamicChannel" ObjectArchetype=SequenceAction'Engine.Default__SequenceAction' } |
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