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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.SequenceObject | +-- Engine.SequenceOp | +-- Engine.SequenceAction | +-- Engine.SeqAct_AttachToEvent
Variables Summary | |
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SeqAct_AttachToEvent | |
bool | bPreferController |
Inherited Variables from Engine.SequenceAction |
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bCallHandler, HandlerName, Targets |
Inherited Variables from Engine.SequenceOp |
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ActivateCount, bActive, bAutoActivateOutputLinks, bLatentExecution, EventLinks, InputLinks, OutputLinks, PlayerIndex, SearchTag, VariableLinks |
Structures Summary |
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Inherited Structures from Engine.SequenceOp |
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SeqEventLink, SeqOpInputLink, SeqOpOutputInputLink, SeqOpOutputLink, SeqVarLink |
Functions Summary |
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Inherited Functions from Engine.SequenceOp |
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Activated, Deactivated, GetBoolVars, GetController, GetLinkedObjects, GetObjectVars, GetPawn, HasLinkedOps, LinkedVariables, PopulateLinkedVariableValues, PublishLinkedVariableValues, Reset |
Variables Detail |
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prefer to attach events to Controllers instead of Pawns (for events you want to persist beyond the target dying and respawning)
Defaultproperties |
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defaultproperties { VariableLinks(0)=(LinkDesc="Attachee",PropertyName=) EventLinks(0)=(ExpectedType=Class'Engine.SequenceEvent',LinkDesc="Event") ObjName="Attach To Event" ObjCategory="Event" Name="Default__SeqAct_AttachToEvent" ObjectArchetype=SequenceAction'Engine.Default__SequenceAction' } |
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