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Engine.SeqAct_AttachToActor

Extends
SequenceAction

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.SequenceObject
   |   
   +-- Engine.SequenceOp
      |   
      +-- Engine.SequenceAction
         |   
         +-- Engine.SeqAct_AttachToActor

Variables Summary
SeqAct_AttachToActor
boolbDetach
boolbHardAttach
NameBoneName
boolbUseRelativeOffset
boolbUseRelativeRotation
vectorRelativeOffset
RotatorRelativeRotation
Inherited Variables from Engine.SequenceAction
bCallHandler, HandlerName, Targets
Inherited Variables from Engine.SequenceOp
ActivateCount, bActive, bAutoActivateOutputLinks, bLatentExecution, EventLinks, InputLinks, OutputLinks, PlayerIndex, SearchTag, VariableLinks

Structures Summary
Inherited Structures from Engine.SequenceOp
SeqEventLink, SeqOpInputLink, SeqOpOutputInputLink, SeqOpOutputLink, SeqVarLink

Functions Summary
Inherited Functions from Engine.SequenceOp
Activated, Deactivated, GetBoolVars, GetController, GetLinkedObjects, GetObjectVars, GetPawn, HasLinkedOps, LinkedVariables, PopulateLinkedVariableValues, PublishLinkedVariableValues, Reset


Variables Detail

SeqAct_AttachToActor

bDetach Source code

var(SeqAct_AttachToActor) bool bDetach;
if true, then attachments will be detached.

bHardAttach Source code

var(SeqAct_AttachToActor) bool bHardAttach;
Should hard attach to the actor

BoneName Source code

var(SeqAct_AttachToActor) Name BoneName;
Bone Name to use for attachment

bUseRelativeOffset Source code

var(SeqAct_AttachToActor) bool bUseRelativeOffset;
true if attachment should be set relatively to the target, using an offset

bUseRelativeRotation Source code

var(SeqAct_AttachToActor) bool bUseRelativeRotation;
Use relative rotation offset

RelativeOffset Source code

var(SeqAct_AttachToActor) vector RelativeOffset;
offset to use when attaching

RelativeRotation Source code

var(SeqAct_AttachToActor) Rotator RelativeRotation;
relative rotation


Defaultproperties

defaultproperties
{
   bHardAttach=True
   VariableLinks(1)=(ExpectedType=Class'Engine.SeqVar_Object',LinkDesc="Attachment",MinVars=1,MaxVars=255)
   ObjClassVersion=2
   ObjName="Attach to Actor"
   ObjCategory="Actor"
   Name="Default__SeqAct_AttachToActor"
   ObjectArchetype=SequenceAction'Engine.Default__SequenceAction'
}

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Creation time: sk 18-3-2018 10:00:42.675 - Created with UnCodeX