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/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class SeqAct_AttachToEvent extends SequenceAction native(Sequence); /** prefer to attach events to Controllers instead of Pawns (for events you want to persist beyond the target dying and respawning) */ var() bool bPreferController; // (cpptext) // (cpptext) // (cpptext) // (cpptext) defaultproperties { VariableLinks(0)=(LinkDesc="Attachee",PropertyName=) EventLinks(0)=(ExpectedType=Class'Engine.SequenceEvent',LinkDesc="Event") ObjName="Attach To Event" ObjCategory="Event" Name="Default__SeqAct_AttachToEvent" ObjectArchetype=SequenceAction'Engine.Default__SequenceAction' } |
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