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Engine.SeqAct_IsInObjectList

Extends
SequenceAction
Modifiers
native ( Sequence )

A IsInObjectList Action is used to test whether an object is in the referenced object list or not. The default is to check for all objects in the list. If the CheckForAllObjects is unchecked then if ANY of the objects attached to Object(s)ToTest are found, then we will set "In List" to hot Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.SequenceObject
   |   
   +-- Engine.SequenceOp
      |   
      +-- Engine.SequenceAction
         |   
         +-- Engine.SeqAct_IsInObjectList

Variables Summary
boolbObjectFound
SeqAct_IsInObjectList
boolbCheckForAllObjects
Inherited Variables from Engine.SequenceAction
bCallHandler, HandlerName, Targets
Inherited Variables from Engine.SequenceOp
ActivateCount, bActive, bAutoActivateOutputLinks, bLatentExecution, EventLinks, InputLinks, OutputLinks, PlayerIndex, SearchTag, VariableLinks

Structures Summary
Inherited Structures from Engine.SequenceOp
SeqEventLink, SeqOpInputLink, SeqOpOutputInputLink, SeqOpOutputLink, SeqVarLink

Functions Summary
eventbool IsValidUISequenceObject (optional UIScreenObject TargetObject ))
Inherited Functions from Engine.SequenceOp
Activated, Deactivated, GetBoolVars, GetController, GetLinkedObjects, GetObjectVars, GetPawn, HasLinkedOps, LinkedVariables, PopulateLinkedVariableValues, PublishLinkedVariableValues, Reset


Variables Detail

bObjectFound Source code

var private transient bool bObjectFound;

SeqAct_IsInObjectList

bCheckForAllObjects Source code

var(SeqAct_IsInObjectList) bool bCheckForAllObjects;
Determines whether or not we check for ALL or ANY objects referenced via Object(s)ToTest


Functions Detail

IsValidUISequenceObject Source code

event bool IsValidUISequenceObject ( optional UIScreenObject TargetObject ) )
Determines whether this class should be displayed in the list of available ops in the UI's kismet editor.
@param TargetObject the widget that this SequenceObject would be attached to.
@return TRUE if this sequence object should be available for use in the UI kismet editor


Defaultproperties

defaultproperties
{
   bCheckForAllObjects=True
   InputLinks(0)=(LinkDesc="Test if in List")
   OutputLinks(0)=(LinkDesc="In List")
   OutputLinks(1)=(LinkDesc="Not in List")
   VariableLinks(0)=(LinkDesc="Object(s)ToTest",PropertyName=)
   VariableLinks(1)=(ExpectedType=Class'Engine.SeqVar_ObjectList',LinkDesc="ObjectListVar",bWriteable=True,MinVars=1,MaxVars=255)
   ObjName="IsIn ObjectList"
   ObjCategory="Object List"
   Name="Default__SeqAct_IsInObjectList"
   ObjectArchetype=SequenceAction'Engine.Default__SequenceAction'
}

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Creation time: sk 18-3-2018 10:00:42.961 - Created with UnCodeX