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Engine.SeqAct_IsInObjectList


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/**
* A IsInObjectList Action is used to test whether an object is in the referenced
* object list or not.
*
* The default is to check for all objects in the list.  If the CheckForAllObjects is
* unchecked then if ANY of the objects attached to Object(s)ToTest are found, then we will
* set "In List" to hot
*
 * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
 */
class SeqAct_IsInObjectList extends SequenceAction
	native(Sequence);

/** Determines whether or not we check for ALL or ANY objects referenced via Object(s)ToTest **/
var() bool bCheckForAllObjects;

var private transient bool bObjectFound;

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/**
 * Determines whether this class should be displayed in the list of available ops in the UI's kismet editor.
 *
 * @param	TargetObject	the widget that this SequenceObject would be attached to.
 *
 * @return	TRUE if this sequence object should be available for use in the UI kismet editor
 */
event bool IsValidUISequenceObject( optional UIScreenObject TargetObject )
{
	return true;
}

defaultproperties
{
   bCheckForAllObjects=True
   InputLinks(0)=(LinkDesc="Test if in List")
   OutputLinks(0)=(LinkDesc="In List")
   OutputLinks(1)=(LinkDesc="Not in List")
   VariableLinks(0)=(LinkDesc="Object(s)ToTest",PropertyName=)
   VariableLinks(1)=(ExpectedType=Class'Engine.SeqVar_ObjectList',LinkDesc="ObjectListVar",bWriteable=True,MinVars=1,MaxVars=255)
   ObjName="IsIn ObjectList"
   ObjCategory="Object List"
   Name="Default__SeqAct_IsInObjectList"
   ObjectArchetype=SequenceAction'Engine.Default__SequenceAction'
}

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Class file time: tr 31-1-2018 17:18:06.000 - Creation time: sk 18-3-2018 10:01:12.767 - Created with UnCodeX