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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.SequenceObject
|
+-- Engine.SequenceOp
|
+-- Engine.SequenceAction
|
+-- UTGame.UTSeqAct_AddNamedBot
| Variables Summary | |
|---|---|
| UTBot | SpawnedBot |
| UTSeqAct_AddNamedBot | |
| bool | bForceTeam |
| string | BotName |
| NavigationPoint | StartSpot |
| int | TeamIndex |
| Inherited Variables from Engine.SequenceAction |
|---|
| bCallHandler, HandlerName, Targets |
| Inherited Variables from Engine.SequenceOp |
|---|
| ActivateCount, bActive, bAutoActivateOutputLinks, bLatentExecution, EventLinks, InputLinks, OutputLinks, PlayerIndex, SearchTag, VariableLinks |
| Structures Summary |
|---|
| Inherited Structures from Engine.SequenceOp |
|---|
| SeqEventLink, SeqOpInputLink, SeqOpOutputInputLink, SeqOpOutputLink, SeqVarLink |
| Functions Summary | ||
|---|---|---|
![]() | Activated ())) | |
| Inherited Functions from Engine.SequenceOp |
|---|
| Activated, Deactivated, GetBoolVars, GetController, GetLinkedObjects, GetObjectVars, GetPawn, HasLinkedOps, LinkedVariables, PopulateLinkedVariableValues, PublishLinkedVariableValues, Reset |
| Variables Detail |
|---|
reference to bot controller so Kismet can work with it further
If true, force the bot to a given team
name of bot to spawn
NavigationPoint to spawn the bot at
The Team to add this bot to. For DM leave at 0, otherwise Red=0, Blue=1
| Functions Detail |
|---|
Activated Source code| Defaultproperties |
|---|
defaultproperties
{
VariableLinks(0)=(LinkDesc="Bot",PropertyName="SpawnedBot",bWriteable=True)
VariableLinks(1)=(ExpectedType=Class'Engine.SeqVar_Object',LinkDesc="Spawn Point",PropertyName="StartSpot",MinVars=1,MaxVars=1)
ObjClassVersion=2
ObjName="Add Named Bot"
ObjCategory="AI"
Name="Default__UTSeqAct_AddNamedBot"
ObjectArchetype=SequenceAction'Engine.Default__SequenceAction'
}
|
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