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Engine.SeqAct_Teleport

Extends
SequenceAction

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.SequenceObject
   |   
   +-- Engine.SequenceOp
      |   
      +-- Engine.SequenceAction
         |   
         +-- Engine.SeqAct_Teleport

Variables Summary
SeqAct_Teleport
boolbUpdateRotation
Inherited Variables from Engine.SequenceAction
bCallHandler, HandlerName, Targets
Inherited Variables from Engine.SequenceOp
ActivateCount, bActive, bAutoActivateOutputLinks, bLatentExecution, EventLinks, InputLinks, OutputLinks, PlayerIndex, SearchTag, VariableLinks

Structures Summary
Inherited Structures from Engine.SequenceOp
SeqEventLink, SeqOpInputLink, SeqOpOutputInputLink, SeqOpOutputLink, SeqVarLink

Functions Summary
Inherited Functions from Engine.SequenceOp
Activated, Deactivated, GetBoolVars, GetController, GetLinkedObjects, GetObjectVars, GetPawn, HasLinkedOps, LinkedVariables, PopulateLinkedVariableValues, PublishLinkedVariableValues, Reset


Variables Detail

SeqAct_Teleport

bUpdateRotation Source code

var(SeqAct_Teleport) bool bUpdateRotation;


Defaultproperties

defaultproperties
{
   bUpdateRotation=True
   VariableLinks(1)=(ExpectedType=Class'Engine.SeqVar_Object',LinkDesc="Destination",MinVars=1,MaxVars=255)
   ObjName="Teleport"
   ObjCategory="Actor"
   Name="Default__SeqAct_Teleport"
   ObjectArchetype=SequenceAction'Engine.Default__SequenceAction'
}

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Creation time: sk 18-3-2018 10:00:43.349 - Created with UnCodeX