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Engine.SeqAct_Timer

Extends
SequenceAction
Modifiers
native ( Sequence )

Simple action that records the amount of time elapsed between activating the first link "Start" and the second link "Stop". Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.SequenceObject
   |   
   +-- Engine.SequenceOp
      |   
      +-- Engine.SequenceAction
         |   
         +-- Engine.SeqAct_Timer

Variables Summary
floatActivationTime
SeqAct_Timer
floatTime
Inherited Variables from Engine.SequenceAction
bCallHandler, HandlerName, Targets
Inherited Variables from Engine.SequenceOp
ActivateCount, bActive, bAutoActivateOutputLinks, bLatentExecution, EventLinks, InputLinks, OutputLinks, PlayerIndex, SearchTag, VariableLinks

Structures Summary
Inherited Structures from Engine.SequenceOp
SeqEventLink, SeqOpInputLink, SeqOpOutputInputLink, SeqOpOutputLink, SeqVarLink

Functions Summary
eventbool IsValidUISequenceObject (optional UIScreenObject TargetObject ))
Inherited Functions from Engine.SequenceOp
Activated, Deactivated, GetBoolVars, GetController, GetLinkedObjects, GetObjectVars, GetPawn, HasLinkedOps, LinkedVariables, PopulateLinkedVariableValues, PublishLinkedVariableValues, Reset


Variables Detail

ActivationTime Source code

var transient float ActivationTime;
World time at point of activation

SeqAct_Timer

Time Source code

var(SeqAct_Timer) float Time;
Amount of time this timer has been active


Functions Detail

IsValidUISequenceObject Source code

event bool IsValidUISequenceObject ( optional UIScreenObject TargetObject ) )
Determines whether this class should be displayed in the list of available ops in the UI's kismet editor.
@param TargetObject the widget that this SequenceObject would be attached to.
@return TRUE if this sequence object should be available for use in the UI kismet editor


Defaultproperties

defaultproperties
{
   bLatentExecution=True
   InputLinks(0)=(LinkDesc="Start")
   InputLinks(1)=(LinkDesc="Stop")
   VariableLinks(0)=(ExpectedType=Class'Engine.SeqVar_Float',LinkDesc="Time",PropertyName="Time")
   ObjName="Timer"
   ObjCategory="Misc"
   Name="Default__SeqAct_Timer"
   ObjectArchetype=SequenceAction'Engine.Default__SequenceAction'
}

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Creation time: sk 18-3-2018 10:00:43.359 - Created with UnCodeX