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/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class SeqAct_Teleport extends SequenceAction; var() bool bUpdateRotation; defaultproperties { bUpdateRotation=True VariableLinks(1)=(ExpectedType=Class'Engine.SeqVar_Object',LinkDesc="Destination",MinVars=1,MaxVars=255) ObjName="Teleport" ObjCategory="Actor" Name="Default__SeqAct_Teleport" ObjectArchetype=SequenceAction'Engine.Default__SequenceAction' } |
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