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UTGame.UTSeqAct_EnterVehicle

Extends
SequenceAction

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.SequenceObject
   |   
   +-- Engine.SequenceOp
      |   
      +-- Engine.SequenceAction
         |   
         +-- UTGame.UTSeqAct_EnterVehicle

Variables Summary
UTSeqAct_EnterVehicle
intSeatIndex
Inherited Variables from Engine.SequenceAction
bCallHandler, HandlerName, Targets
Inherited Variables from Engine.SequenceOp
ActivateCount, bActive, bAutoActivateOutputLinks, bLatentExecution, EventLinks, InputLinks, OutputLinks, PlayerIndex, SearchTag, VariableLinks

Structures Summary
Inherited Structures from Engine.SequenceOp
SeqEventLink, SeqOpInputLink, SeqOpOutputInputLink, SeqOpOutputLink, SeqVarLink

Functions Summary
event Activated ()))
Inherited Functions from Engine.SequenceOp
Activated, Deactivated, GetBoolVars, GetController, GetLinkedObjects, GetObjectVars, GetPawn, HasLinkedOps, LinkedVariables, PopulateLinkedVariableValues, PublishLinkedVariableValues, Reset


Variables Detail

UTSeqAct_EnterVehicle

SeatIndex Source code

var(UTSeqAct_EnterVehicle) int SeatIndex;
index of the seat of the vehicle the bot should use, or -1 for auto-select


Functions Detail

Activated Source code

event Activated ( ) )


Defaultproperties

defaultproperties
{
   SeatIndex=-1
   bCallHandler=False
   VariableLinks(0)=(MaxVars=1)
   VariableLinks(1)=(ExpectedType=Class'Engine.SeqVar_Object',LinkDesc="Vehicle/Vehicle Factory",MinVars=1,MaxVars=1)
   ObjName="Enter Vehicle"
   ObjCategory="Pawn"
   Name="Default__UTSeqAct_EnterVehicle"
   ObjectArchetype=SequenceAction'Engine.Default__SequenceAction'
}

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Creation time: sk 18-3-2018 10:00:56.335 - Created with UnCodeX