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Engine.SeqAct_SetMaterial

Extends
SequenceAction
Modifiers
native ( Sequence )

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.SequenceObject
   |   
   +-- Engine.SequenceOp
      |   
      +-- Engine.SequenceAction
         |   
         +-- Engine.SeqAct_SetMaterial

Variables Summary
SeqAct_SetMaterial
INTMaterialIndex
MaterialInterfaceNewMaterial
Inherited Variables from Engine.SequenceAction
bCallHandler, HandlerName, Targets
Inherited Variables from Engine.SequenceOp
ActivateCount, bActive, bAutoActivateOutputLinks, bLatentExecution, EventLinks, InputLinks, OutputLinks, PlayerIndex, SearchTag, VariableLinks

Structures Summary
Inherited Structures from Engine.SequenceOp
SeqEventLink, SeqOpInputLink, SeqOpOutputInputLink, SeqOpOutputLink, SeqVarLink

Functions Summary
Inherited Functions from Engine.SequenceOp
Activated, Deactivated, GetBoolVars, GetController, GetLinkedObjects, GetObjectVars, GetPawn, HasLinkedOps, LinkedVariables, PopulateLinkedVariableValues, PublishLinkedVariableValues, Reset


Variables Detail

SeqAct_SetMaterial

MaterialIndex Source code

var(SeqAct_SetMaterial) INT MaterialIndex;
Index in the Materials array to replace with NewMaterial when this action is activated.

NewMaterial Source code

var(SeqAct_SetMaterial) MaterialInterface NewMaterial;
Material to apply to target when action is activated.


Defaultproperties

defaultproperties
{
   ObjName="Set Material"
   ObjCategory="Actor"
   Name="Default__SeqAct_SetMaterial"
   ObjectArchetype=SequenceAction'Engine.Default__SequenceAction'
}

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Creation time: sk 18-3-2018 10:00:43.182 - Created with UnCodeX