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Engine.SeqAct_SetMaterial


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/**
 * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
 */
class SeqAct_SetMaterial extends SequenceAction
	native(Sequence);

/** Material to apply to target when action is activated. */
var()	MaterialInterface	NewMaterial;

/** Index in the Materials array to replace with NewMaterial when this action is activated. */
var()	INT					MaterialIndex;

// (cpptext)
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defaultproperties
{
   ObjName="Set Material"
   ObjCategory="Actor"
   Name="Default__SeqAct_SetMaterial"
   ObjectArchetype=SequenceAction'Engine.Default__SequenceAction'
}

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Class file time: tr 31-1-2018 17:18:08.000 - Creation time: sk 18-3-2018 10:01:12.947 - Created with UnCodeX