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Engine.SeqAct_Trace

Extends
SequenceAction
Modifiers
native ( Sequence )

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.SequenceObject
   |   
   +-- Engine.SequenceOp
      |   
      +-- Engine.SequenceAction
         |   
         +-- Engine.SeqAct_Trace

Variables Summary
SeqAct_Trace
boolbTraceActors
boolbTraceWorld
floatDistance
vectorEndOffset
ObjectHitObject
vectorStartOffset
vectorTraceExtent
Inherited Variables from Engine.SequenceAction
bCallHandler, HandlerName, Targets
Inherited Variables from Engine.SequenceOp
ActivateCount, bActive, bAutoActivateOutputLinks, bLatentExecution, EventLinks, InputLinks, OutputLinks, PlayerIndex, SearchTag, VariableLinks

Structures Summary
Inherited Structures from Engine.SequenceOp
SeqEventLink, SeqOpInputLink, SeqOpOutputInputLink, SeqOpOutputLink, SeqVarLink

Functions Summary
Inherited Functions from Engine.SequenceOp
Activated, Deactivated, GetBoolVars, GetController, GetLinkedObjects, GetObjectVars, GetPawn, HasLinkedOps, LinkedVariables, PopulateLinkedVariableValues, PublishLinkedVariableValues, Reset


Variables Detail

SeqAct_Trace

bTraceActors Source code

var(SeqAct_Trace) bool bTraceActors;
Should actors be traced against?

bTraceWorld Source code

var(SeqAct_Trace) bool bTraceWorld;
Should the world be traced against?

Distance Source code

var(SeqAct_Trace) editconst float Distance;

EndOffset Source code

var(SeqAct_Trace) vector EndOffset;

HitObject Source code

var(SeqAct_Trace) editconst Object HitObject;

StartOffset Source code

var(SeqAct_Trace) vector StartOffset;

TraceExtent Source code

var(SeqAct_Trace) vector TraceExtent;
What extent should be used for the trace?


Defaultproperties

defaultproperties
{
   bTraceWorld=True
   OutputLinks(0)=(LinkDesc="Not Obstructed")
   OutputLinks(1)=(LinkDesc="Obstructed")
   VariableLinks(0)=(LinkDesc="Start",PropertyName=)
   VariableLinks(1)=(ExpectedType=Class'Engine.SeqVar_Object',LinkDesc="End",MinVars=1,MaxVars=255)
   VariableLinks(2)=(ExpectedType=Class'Engine.SeqVar_Object',LinkDesc="HitObject",PropertyName="HitObject",bWriteable=True,MinVars=1,MaxVars=255)
   VariableLinks(3)=(ExpectedType=Class'Engine.SeqVar_Float',LinkDesc="Distance",PropertyName="Distance",bWriteable=True,MinVars=1,MaxVars=255)
   ObjName="Trace"
   ObjCategory="Level"
   Name="Default__SeqAct_Trace"
   ObjectArchetype=SequenceAction'Engine.Default__SequenceAction'
}

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Creation time: sk 18-3-2018 10:00:43.434 - Created with UnCodeX