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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.SequenceObject
|
+-- Engine.SequenceOp
|
+-- Engine.SequenceAction
|
+-- Engine.SeqAct_Trace
| Variables Summary | |
|---|---|
| SeqAct_Trace | |
| bool | bTraceActors |
| bool | bTraceWorld |
| float | Distance |
| vector | EndOffset |
| Object | HitObject |
| vector | StartOffset |
| vector | TraceExtent |
| Inherited Variables from Engine.SequenceAction |
|---|
| bCallHandler, HandlerName, Targets |
| Inherited Variables from Engine.SequenceOp |
|---|
| ActivateCount, bActive, bAutoActivateOutputLinks, bLatentExecution, EventLinks, InputLinks, OutputLinks, PlayerIndex, SearchTag, VariableLinks |
| Structures Summary |
|---|
| Inherited Structures from Engine.SequenceOp |
|---|
| SeqEventLink, SeqOpInputLink, SeqOpOutputInputLink, SeqOpOutputLink, SeqVarLink |
| Functions Summary |
|---|
| Inherited Functions from Engine.SequenceOp |
|---|
| Activated, Deactivated, GetBoolVars, GetController, GetLinkedObjects, GetObjectVars, GetPawn, HasLinkedOps, LinkedVariables, PopulateLinkedVariableValues, PublishLinkedVariableValues, Reset |
| Variables Detail |
|---|
Should actors be traced against?
Should the world be traced against?
What extent should be used for the trace?
| Defaultproperties |
|---|
defaultproperties
{
bTraceWorld=True
OutputLinks(0)=(LinkDesc="Not Obstructed")
OutputLinks(1)=(LinkDesc="Obstructed")
VariableLinks(0)=(LinkDesc="Start",PropertyName=)
VariableLinks(1)=(ExpectedType=Class'Engine.SeqVar_Object',LinkDesc="End",MinVars=1,MaxVars=255)
VariableLinks(2)=(ExpectedType=Class'Engine.SeqVar_Object',LinkDesc="HitObject",PropertyName="HitObject",bWriteable=True,MinVars=1,MaxVars=255)
VariableLinks(3)=(ExpectedType=Class'Engine.SeqVar_Float',LinkDesc="Distance",PropertyName="Distance",bWriteable=True,MinVars=1,MaxVars=255)
ObjName="Trace"
ObjCategory="Level"
Name="Default__SeqAct_Trace"
ObjectArchetype=SequenceAction'Engine.Default__SequenceAction'
}
|
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