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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.SequenceObject
|
+-- Engine.SequenceOp
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+-- Engine.SequenceAction
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+-- Engine.SeqAct_Toggle
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+-- Engine.SeqAct_ToggleInput
| Variables Summary | |
|---|---|
| SeqAct_ToggleInput | |
| bool | bToggleMovement |
| bool | bToggleTurning |
| Inherited Variables from Engine.SequenceAction |
|---|
| bCallHandler, HandlerName, Targets |
| Functions Summary | ||
|---|---|---|
![]() | bool | IsValidUISequenceObject (optional UIScreenObject TargetObject )) |
| Inherited Functions from Engine.SeqAct_Toggle |
|---|
| IsValidUISequenceObject |
| Variables Detail |
|---|
| Functions Detail |
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IsValidUISequenceObject Source codeDetermines whether this class should be displayed in the list of available ops in the UI's kismet editor.
@param TargetObject the widget that this SequenceObject would be attached to.
@return TRUE if this sequence object should be available for use in the UI kismet editor
| Defaultproperties |
|---|
defaultproperties
{
bToggleMovement=True
bToggleTurning=True
ObjName="Toggle Input"
Name="Default__SeqAct_ToggleInput"
ObjectArchetype=SeqAct_Toggle'Engine.Default__SeqAct_Toggle'
}
|
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