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Engine.SeqAct_ToggleInput

Extends
SeqAct_Toggle

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.SequenceObject
   |   
   +-- Engine.SequenceOp
      |   
      +-- Engine.SequenceAction
         |   
         +-- Engine.SeqAct_Toggle
            |   
            +-- Engine.SeqAct_ToggleInput

Variables Summary
SeqAct_ToggleInput
boolbToggleMovement
boolbToggleTurning
Inherited Variables from Engine.SequenceAction
bCallHandler, HandlerName, Targets

Functions Summary
eventbool IsValidUISequenceObject (optional UIScreenObject TargetObject ))
Inherited Functions from Engine.SeqAct_Toggle
IsValidUISequenceObject


Variables Detail

SeqAct_ToggleInput

bToggleMovement Source code

var(SeqAct_ToggleInput) bool bToggleMovement;

bToggleTurning Source code

var(SeqAct_ToggleInput) bool bToggleTurning;


Functions Detail

IsValidUISequenceObject Source code

event bool IsValidUISequenceObject ( optional UIScreenObject TargetObject ) )
Determines whether this class should be displayed in the list of available ops in the UI's kismet editor.
@param TargetObject the widget that this SequenceObject would be attached to.
@return TRUE if this sequence object should be available for use in the UI kismet editor


Defaultproperties

defaultproperties
{
   bToggleMovement=True
   bToggleTurning=True
   ObjName="Toggle Input"
   Name="Default__SeqAct_ToggleInput"
   ObjectArchetype=SeqAct_Toggle'Engine.Default__SeqAct_Toggle'
}

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Creation time: sk 18-3-2018 10:00:43.425 - Created with UnCodeX