Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 00025 00026 00027 00028 00029 |
/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class SeqAct_ToggleInput extends SeqAct_Toggle; var() bool bToggleMovement; var() bool bToggleTurning; /** * Determines whether this class should be displayed in the list of available ops in the UI's kismet editor. * * @param TargetObject the widget that this SequenceObject would be attached to. * * @return TRUE if this sequence object should be available for use in the UI kismet editor */ event bool IsValidUISequenceObject( optional UIScreenObject TargetObject ) { return false; } defaultproperties { bToggleMovement=True bToggleTurning=True ObjName="Toggle Input" Name="Default__SeqAct_ToggleInput" ObjectArchetype=SeqAct_Toggle'Engine.Default__SeqAct_Toggle' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |