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UTGame.UTSeqAct_AIStartFireAt

Extends
SequenceAction

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.SequenceObject
   |   
   +-- Engine.SequenceOp
      |   
      +-- Engine.SequenceAction
         |   
         +-- UTGame.UTSeqAct_AIStartFireAt

Variables Summary
UTSeqAct_AIStartFireAt
byteForcedFireMode
Inherited Variables from Engine.SequenceAction
bCallHandler, HandlerName, Targets
Inherited Variables from Engine.SequenceOp
ActivateCount, bActive, bAutoActivateOutputLinks, bLatentExecution, EventLinks, InputLinks, OutputLinks, PlayerIndex, SearchTag, VariableLinks

Structures Summary
Inherited Structures from Engine.SequenceOp
SeqEventLink, SeqOpInputLink, SeqOpOutputInputLink, SeqOpOutputLink, SeqVarLink

Functions Summary
Inherited Functions from Engine.SequenceOp
Activated, Deactivated, GetBoolVars, GetController, GetLinkedObjects, GetObjectVars, GetPawn, HasLinkedOps, LinkedVariables, PopulateLinkedVariableValues, PublishLinkedVariableValues, Reset


Variables Detail

UTSeqAct_AIStartFireAt

ForcedFireMode Source code

var(UTSeqAct_AIStartFireAt) byte ForcedFireMode;


Defaultproperties

defaultproperties
{
   ForcedFireMode=255
   VariableLinks(1)=(ExpectedType=Class'Engine.SeqVar_Object',LinkDesc="Fire At",MinVars=1,MaxVars=1)
   ObjName="Start Firing At"
   ObjCategory="AI"
   Name="Default__UTSeqAct_AIStartFireAt"
   ObjectArchetype=SequenceAction'Engine.Default__SequenceAction'
}

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Creation time: sk 18-3-2018 10:00:56.240 - Created with UnCodeX