Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

UTGame.UTSeqAct_AIStartFireAt


00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
/**
 * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
 */
class UTSeqAct_AIStartFireAt extends SequenceAction;

var() byte ForcedFireMode;

defaultproperties
{
   ForcedFireMode=255
   VariableLinks(1)=(ExpectedType=Class'Engine.SeqVar_Object',LinkDesc="Fire At",MinVars=1,MaxVars=1)
   ObjName="Start Firing At"
   ObjCategory="AI"
   Name="Default__UTSeqAct_AIStartFireAt"
   ObjectArchetype=SequenceAction'Engine.Default__SequenceAction'
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Class file time: tr 31-1-2018 17:18:40.000 - Creation time: sk 18-3-2018 10:01:24.571 - Created with UnCodeX