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/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class UTSeqAct_AIStartFireAt extends SequenceAction; var() byte ForcedFireMode; defaultproperties { ForcedFireMode=255 VariableLinks(1)=(ExpectedType=Class'Engine.SeqVar_Object',LinkDesc="Fire At",MinVars=1,MaxVars=1) ObjName="Start Firing At" ObjCategory="AI" Name="Default__UTSeqAct_AIStartFireAt" ObjectArchetype=SequenceAction'Engine.Default__SequenceAction' } |
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