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UTGame.UTSeqAct_TutorialMsg

Extends
SequenceAction
Modifiers
native

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.SequenceObject
   |   
   +-- Engine.SequenceOp
      |   
      +-- Engine.SequenceAction
         |   
         +-- UTGame.UTSeqAct_TutorialMsg

Variables Summary
boolbFinished
UTUIScene_TutorialMessageScene
UTSeqAct_TutorialMsg
surfaceTutorialImage
stringTutorialMessage
Inherited Variables from Engine.SequenceAction
bCallHandler, HandlerName, Targets
Inherited Variables from Engine.SequenceOp
ActivateCount, bActive, bAutoActivateOutputLinks, bLatentExecution, EventLinks, InputLinks, OutputLinks, PlayerIndex, SearchTag, VariableLinks

Structures Summary
Inherited Structures from Engine.SequenceOp
SeqEventLink, SeqOpInputLink, SeqOpOutputInputLink, SeqOpOutputLink, SeqVarLink

Functions Summary
event Activated ()))
functionLocalPlayer GetFirstLocalPlayer ()
eventbool IsValidLevelSequenceObject ()))
function OnSceneDeactivated (UIScene DeactivatedScene ))
Inherited Functions from Engine.SequenceOp
Activated, Deactivated, GetBoolVars, GetController, GetLinkedObjects, GetObjectVars, GetPawn, HasLinkedOps, LinkedVariables, PopulateLinkedVariableValues, PublishLinkedVariableValues, Reset


Variables Detail

bFinished Source code

var transient bool bFinished;

Scene Source code

var transient UTUIScene_TutorialMessage Scene;

UTSeqAct_TutorialMsg

TutorialImage Source code

var(UTSeqAct_TutorialMsg) surface TutorialImage;

TutorialMessage Source code

var(UTSeqAct_TutorialMsg) string TutorialMessage;
The Message to display. You can enter it directly here or use markup


Functions Detail

Activated Source code

event Activated ( ) )

GetFirstLocalPlayer Source code

native final function LocalPlayer GetFirstLocalPlayer ( )
Set the local player value on the scene.

IsValidLevelSequenceObject Source code

event bool IsValidLevelSequenceObject ( ) )
Determines whether this class should be displayed in the list of available ops in the level kismet editor.
@return TRUE if this sequence object should be available for use in the level kismet editor

OnSceneDeactivated Source code

function OnSceneDeactivated ( UIScene DeactivatedScene ) )


Defaultproperties

defaultproperties
{
   bCallHandler=False
   bLatentExecution=True
   bAutoActivateOutputLinks=False
   OutputLinks(0)=(LinkDesc="Success")
   ObjName="Set Tutorial Message"
   ObjCategory="Tutorials"
   Name="Default__UTSeqAct_TutorialMsg"
   ObjectArchetype=SequenceAction'Engine.Default__SequenceAction'
}

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Creation time: sk 18-3-2018 10:00:56.560 - Created with UnCodeX