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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.SequenceObject
|
+-- Engine.SequenceOp
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+-- Engine.SequenceAction
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+-- UTGame.UTSeqAct_TutorialMsg
| Variables Summary | |
|---|---|
| bool | bFinished |
| UTUIScene_TutorialMessage | Scene |
| UTSeqAct_TutorialMsg | |
| surface | TutorialImage |
| string | TutorialMessage |
| Inherited Variables from Engine.SequenceAction |
|---|
| bCallHandler, HandlerName, Targets |
| Inherited Variables from Engine.SequenceOp |
|---|
| ActivateCount, bActive, bAutoActivateOutputLinks, bLatentExecution, EventLinks, InputLinks, OutputLinks, PlayerIndex, SearchTag, VariableLinks |
| Structures Summary |
|---|
| Inherited Structures from Engine.SequenceOp |
|---|
| SeqEventLink, SeqOpInputLink, SeqOpOutputInputLink, SeqOpOutputLink, SeqVarLink |
| Functions Summary | ||
|---|---|---|
![]() | Activated ())) | |
![]() | LocalPlayer | GetFirstLocalPlayer () |
![]() | bool | IsValidLevelSequenceObject ())) |
![]() | OnSceneDeactivated (UIScene DeactivatedScene )) | |
| Inherited Functions from Engine.SequenceOp |
|---|
| Activated, Deactivated, GetBoolVars, GetController, GetLinkedObjects, GetObjectVars, GetPawn, HasLinkedOps, LinkedVariables, PopulateLinkedVariableValues, PublishLinkedVariableValues, Reset |
| Variables Detail |
|---|
The Message to display. You can enter it directly here or use markup
| Functions Detail |
|---|
Activated Source code
GetFirstLocalPlayer Source codeSet the local player value on the scene.
IsValidLevelSequenceObject Source codeDetermines whether this class should be displayed in the list of available ops in the level kismet editor.
@return TRUE if this sequence object should be available for use in the level kismet editor
OnSceneDeactivated Source code| Defaultproperties |
|---|
defaultproperties
{
bCallHandler=False
bLatentExecution=True
bAutoActivateOutputLinks=False
OutputLinks(0)=(LinkDesc="Success")
ObjName="Set Tutorial Message"
ObjCategory="Tutorials"
Name="Default__UTSeqAct_TutorialMsg"
ObjectArchetype=SequenceAction'Engine.Default__SequenceAction'
}
|
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