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UTGame.UTSeqAct_TutorialMsg


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/**
 * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
 */

class UTSeqAct_TutorialMsg extends SequenceAction
	native;


/** The Message to display.  You can enter it directly here or use markup */
var() string TutorialMessage;
var() surface TutorialImage;	// TODO: Add this to the custom scene

var transient UTUIScene_TutorialMessage Scene;
var transient bool bFinished;

// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)

/** Set the local player value on the scene. */
native final function LocalPlayer GetFirstLocalPlayer();

event Activated()
{
 	local GameUISceneClient SC;
 	local UIScene S;
	local String DisplayMessage;
	local LocalPlayer LP;
	local bool bHasScene;

	bHasScene = false;


	bFinished = false;
	if( len( TutorialMessage ) > 0 )
	{
 		SC = class'UIRoot'.static.GetSceneClient();
 		if (SC != none )
 		{
			LP = GetFirstLocalPlayer();
			SC.OpenScene(class'UTGameUISceneClient'.Default.TutorialTemplate,LP,S);
			Scene = UTUIScene_TutorialMessage(S);
			if ( Scene != none )
			{
				DisplayMessage = "<Strings:UTGameUI.Tutorials." $ TutorialMessage $ ">";
				Scene.SetValue(DisplayMessage);
				Scene.OnSceneDeactivated = OnSceneDeactivated;
				bHasScene = true;
			}
 		}
	}


	// We complete instantly unless we have a tutorial message UI scene to display
	if( !bHasScene )
	{
		bFinished = true;
		OutputLinks[0].bHasImpulse = true;
	}
}



function OnSceneDeactivated( UIScene DeactivatedScene )
{
	if ( DeactivatedScene == Scene )
	{
		bFinished = true;
		OutputLinks[0].bHasImpulse = true;
		Scene = none;
	}
}


/**
 * Determines whether this class should be displayed in the list of available ops in the level kismet editor.
 *
 * @return	TRUE if this sequence object should be available for use in the level kismet editor
 */
event bool IsValidLevelSequenceObject()
{
	return true;
}

defaultproperties
{
   bCallHandler=False
   bLatentExecution=True
   bAutoActivateOutputLinks=False
   OutputLinks(0)=(LinkDesc="Success")
   ObjName="Set Tutorial Message"
   ObjCategory="Tutorials"
   Name="Default__UTSeqAct_TutorialMsg"
   ObjectArchetype=SequenceAction'Engine.Default__SequenceAction'
}

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Class file time: tr 31-1-2018 17:18:22.000 - Creation time: sk 18-3-2018 10:01:24.826 - Created with UnCodeX