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/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class UTSeqAct_TurretTrack extends SeqAct_Interp native(Sequence) hidecategories(SeqAct_Interp); // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) function Reset() { SetPosition(0.0, false); } defaultproperties { ReplicatedActorClass=Class'UTGame.UTTurretTrackActor' InputLinks(0)=(LinkDesc="Spawned") ObjName="Turret Track" Name="Default__UTSeqAct_TurretTrack" ObjectArchetype=SeqAct_Interp'Engine.Default__SeqAct_Interp' } |
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