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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.SequenceObject
|
+-- Engine.SequenceOp
|
+-- Engine.SequenceAction
|
+-- Engine.SeqAct_Latent
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+-- Engine.SeqAct_Interp
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+-- UTGame.UTSeqAct_TurretTrack
| Variables Summary |
|---|
| Inherited Variables from Engine.SeqAct_Latent |
|---|
| bAborted, LatentActors |
| Structures Summary |
|---|
| Inherited Structures from Engine.SeqAct_Interp |
|---|
| SavedTransform |
| Functions Summary | ||
|---|---|---|
![]() | Reset ())) | |
| Inherited Functions from Engine.SeqAct_Interp |
|---|
| AddPlayerToDirectorTracks, Reset, SetPosition, Stop |
| Inherited Functions from Engine.SeqAct_Latent |
|---|
| AbortFor, Update |
| Functions Detail |
|---|
Reset Source code| Defaultproperties |
|---|
defaultproperties
{
ReplicatedActorClass=Class'UTGame.UTTurretTrackActor'
InputLinks(0)=(LinkDesc="Spawned")
ObjName="Turret Track"
Name="Default__UTSeqAct_TurretTrack"
ObjectArchetype=SeqAct_Interp'Engine.Default__SeqAct_Interp'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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