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UTGame.UTSeqAct_TurretTrack

Extends
SeqAct_Interp
Modifiers
native ( Sequence ) hidecategories ( SeqAct_Interp )

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.SequenceObject
   |   
   +-- Engine.SequenceOp
      |   
      +-- Engine.SequenceAction
         |   
         +-- Engine.SeqAct_Latent
            |   
            +-- Engine.SeqAct_Interp
               |   
               +-- UTGame.UTSeqAct_TurretTrack

Variables Summary
Inherited Variables from Engine.SeqAct_Interp
bClientSideOnly, bForceStartPos, bInterpForPathBuilding, bIsBeingEdited, bIsPlaying, bIsSkippable, bLooping, bNoResetOnRewind, bPaused, bReversePlayback, bRewindIfAlreadyPlaying, bRewindOnPlay, bSkipUpdateIfNotVisible, ForceStartPosition, GroupInst, InterpData, LinkedCover, PlayRate, Position, ReplicatedActor, ReplicatedActorClass, SavedActorTransforms
Inherited Variables from Engine.SeqAct_Latent
bAborted, LatentActors

Structures Summary
Inherited Structures from Engine.SeqAct_Interp
SavedTransform

Functions Summary
function Reset ()))
Inherited Functions from Engine.SeqAct_Interp
AddPlayerToDirectorTracks, Reset, SetPosition, Stop
Inherited Functions from Engine.SeqAct_Latent
AbortFor, Update


Functions Detail

Reset Source code

function Reset ( ) )


Defaultproperties

defaultproperties
{
   ReplicatedActorClass=Class'UTGame.UTTurretTrackActor'
   InputLinks(0)=(LinkDesc="Spawned")
   ObjName="Turret Track"
   Name="Default__UTSeqAct_TurretTrack"
   ObjectArchetype=SeqAct_Interp'Engine.Default__SeqAct_Interp'
}

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Creation time: sk 18-3-2018 10:00:56.550 - Created with UnCodeX