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/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ /** Used to allow level designers to issue achievements */ class UTSeqAct_UnlockAchievement extends SequenceAction dependson(UTPlayerController); /** The achievement to unlock (should be single/coop players only)*/ var() EUTGameAchievements AchievementId; event Activated() { local WorldInfo WI; local UTPlayerController PC; WI = GetWorldInfo(); if ( WI != none && WI.GRI != none && UTGameReplicationInfo(WI.GRI) != none ) { //Currently unlock the achievement for every player foreach WI.AllControllers(class'UTPlayerController', PC) { PC.UpdateAchievement(AchievementId); } } } defaultproperties { ObjName="Unlock Achievement" ObjCategory="Misc" Name="Default__UTSeqAct_UnlockAchievement" ObjectArchetype=SequenceAction'Engine.Default__SequenceAction' } |
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