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This will hold all of our enums and types and such that we need to use in multiple files where the enum can't be mapped to a specific file. Also to make these type available to the native land without forcing objects to be native. Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- UTGame.UTTypes
Constants Summary |
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Inherited Contants from Core.Object |
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DegToRad, INDEX_NONE, MaxInt, Pi, RadToDeg |
Variables Summary |
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Inherited Variables from Core.Object |
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Class, HashNext, HashOuterNext, Linker, LinkerIndex, Name, NetIndex, ObjectArchetype, ObjectFlags, ObjectInternalInteger, Outer, StateFrame, VfTableObject |
Enumerations Summary | ||
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ECrossfadeType CFT_BeginningOfMeasure, CFT_EndOfMeasure | ||
EUTChapterType UTCT_JimBrownNeedsToSendMartinEmailWithTheChapterNames, UTCT_SoWeCanRockThisUpYo, | ||
EUTGameAchievements EUTA_InvalidAchievement, EUTA_CAMPAIGN_Chapter1, EUTA_CAMPAIGN_SignTreaty, EUTA_CAMPAIGN_LiandriMainframe, EUTA_CAMPAIGN_ReachOmicron, EUTA_CAMPAIGN_DefeatAkasha, EUTA_CAMPAIGN_SignTreatyExpert, EUTA_CAMPAIGN_LiandriMainframeExpert, EUTA_CAMPAIGN_ReachOmicronExpert, EUTA_CAMPAIGN_DefeatAkashaExpert, EUTA_COOP_Complete1, EUTA_COOP_Complete10, EUTA_COOP_CompleteCampaign, EUTA_IA_EveryGameMode, EUTA_IA_Untouchable, EUTA_EXPLORE_AllPowerups, EUTA_EXPLORE_EveryMutator, EUTA_WEAPON_BrainSurgeon, EUTA_WEAPON_DontTaseMeBro, EUTA_WEAPON_GooGod, EUTA_WEAPON_Pistolero, EUTA_WEAPON_ShardOMatic, EUTA_WEAPON_Hammerhead, EUTA_WEAPON_StrongestLink, EUTA_WEAPON_HaveANiceDay, EUTA_WEAPON_BigGameHunter, EUTA_VEHICLE_Armadillo, EUTA_VEHICLE_JackOfAllTrades, EUTA_VEHICLE_Ace, EUTA_VEHICLE_Deathwish, EUTA_POWERUP_SeeingRed, EUTA_POWERUP_NeverSawItComing, EUTA_POWERUP_SurvivalFittest, EUTA_POWERUP_DeliveringTheHurt, EUTA_GAME_HatTrick, EUTA_GAME_BeingAHero, EUTA_GAME_FlagWaver, EUTA_GAME_30MinOrLess, EUTA_GAME_PaintTownRed, EUTA_GAME_ConnectTheDots, EUTA_HUMILIATION_SerialKiller, EUTA_HUMILIATION_SirSlaysALot, EUTA_HUMILIATION_KillJoy, EUTA_HUMILIATION_OffToAGoodStart, EUTA_VERSUS_GetItOn, EUTA_VERSUS_AroundTheWorld, EUTA_VERSUS_GetALife, EUTA_RANKED_BloodSweatTears, EUTA_UT3GOLD_CantBeTrusted, EUTA_UT3GOLD_Avenger, EUTA_UT3GOLD_BagOfBones, EUTA_UT3GOLD_SkullCollector, EUTA_UT3GOLD_Titanic, EUTA_UT3GOLD_Behemoth, EUTA_UT3GOLD_Unholy, EUTA_UT3GOLD_TheSlowLane, EUTA_UT3GOLD_Eradication, EUTA_UT3GOLD_Arachnophobia, |
Inherited Enumerations from Core.Object |
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EAxis, EInputEvent, EInterpCurveMode, EInterpMethodType, ETickingGroup |
Structures Summary | ||
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MusicForAMap Tempo, Action, Ambient, Intro, Suspense, Tension, Victory | ||
MusicSegment TempoOverride, CrossfadeRule, CrossfadeToMeNumMeasuresDuration, TheCue | ||
StingersForAMap Died, DoubleKill, EnemyGrabFlag, FirstKillingSpree, FlagReturned, GrabFlag, Kill, LongKillingSpree, MajorKill, MonsterKill, MultiKill, ReturnFlag, ScoreLosing, ScoreTie, ScoreWinning |
Functions Summary |
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Enumerations Detail |
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UTCT_JimBrownNeedsToSendMartinEmailWithTheChapterNames, UTCT_SoWeCanRockThisUpYo,};
EUTA_InvalidAchievement, EUTA_CAMPAIGN_Chapter1, EUTA_CAMPAIGN_SignTreaty, EUTA_CAMPAIGN_LiandriMainframe, EUTA_CAMPAIGN_ReachOmicron, EUTA_CAMPAIGN_DefeatAkasha, EUTA_CAMPAIGN_SignTreatyExpert, EUTA_CAMPAIGN_LiandriMainframeExpert, EUTA_CAMPAIGN_ReachOmicronExpert, EUTA_CAMPAIGN_DefeatAkashaExpert, EUTA_COOP_Complete1, EUTA_COOP_Complete10, EUTA_COOP_CompleteCampaign, EUTA_IA_EveryGameMode, EUTA_IA_Untouchable, EUTA_EXPLORE_AllPowerups, EUTA_EXPLORE_EveryMutator, EUTA_WEAPON_BrainSurgeon, EUTA_WEAPON_DontTaseMeBro, EUTA_WEAPON_GooGod, EUTA_WEAPON_Pistolero, EUTA_WEAPON_ShardOMatic, EUTA_WEAPON_Hammerhead, EUTA_WEAPON_StrongestLink, EUTA_WEAPON_HaveANiceDay, EUTA_WEAPON_BigGameHunter, EUTA_VEHICLE_Armadillo, EUTA_VEHICLE_JackOfAllTrades, EUTA_VEHICLE_Ace, EUTA_VEHICLE_Deathwish, EUTA_POWERUP_SeeingRed, EUTA_POWERUP_NeverSawItComing, EUTA_POWERUP_SurvivalFittest, EUTA_POWERUP_DeliveringTheHurt, EUTA_GAME_HatTrick, EUTA_GAME_BeingAHero, EUTA_GAME_FlagWaver, EUTA_GAME_30MinOrLess, EUTA_GAME_PaintTownRed, EUTA_GAME_ConnectTheDots, EUTA_HUMILIATION_SerialKiller, EUTA_HUMILIATION_SirSlaysALot, EUTA_HUMILIATION_KillJoy, EUTA_HUMILIATION_OffToAGoodStart, EUTA_VERSUS_GetItOn, EUTA_VERSUS_AroundTheWorld, EUTA_VERSUS_GetALife, EUTA_RANKED_BloodSweatTears, EUTA_UT3GOLD_CantBeTrusted, EUTA_UT3GOLD_Avenger, EUTA_UT3GOLD_BagOfBones, EUTA_UT3GOLD_SkullCollector, EUTA_UT3GOLD_Titanic, EUTA_UT3GOLD_Behemoth, EUTA_UT3GOLD_Unholy, EUTA_UT3GOLD_TheSlowLane, EUTA_UT3GOLD_Eradication, EUTA_UT3GOLD_Arachnophobia,};
Live achievement defines (check UT3.spa.h for order)
Structures Detail |
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var(UTTypes) MusicSegment Action;};
var(UTTypes) MusicSegment Ambient;
var(UTTypes) MusicSegment Intro;
var(UTTypes) MusicSegment Suspense;
var(UTTypes) float Tempo;
var(UTTypes) MusicSegment Tension;
var(UTTypes) MusicSegment Victory;
Tempo:Default Tempo in Beats per Minute.
var ECrossfadeType CrossfadeRule;};
var(UTTypes) int CrossfadeToMeNumMeasuresDuration;
var(UTTypes) float TempoOverride;
var(UTTypes) SoundCue TheCue;
CrossfadeRule:crossfading always begins at the beginning of the measureCrossfadeToMeNumMeasuresDuration:How many measures it takes to crossfade to this MusicSegment (e.g. No matter which MusicSegement we are currently in when we crossfade to this one we will fade over this many measures.TempoOverride:Tempo in Beats per Minute. This allows for the specific segement to have a different BPM
var(UTTypes) SoundCue Died;};
var(UTTypes) SoundCue DoubleKill;
var(UTTypes) SoundCue EnemyGrabFlag;
var(UTTypes) SoundCue FirstKillingSpree;
var(UTTypes) SoundCue FlagReturned;
var(UTTypes) SoundCue GrabFlag;
var(UTTypes) SoundCue Kill;
var(UTTypes) SoundCue LongKillingSpree;
var(UTTypes) SoundCue MajorKill;
var(UTTypes) SoundCue MonsterKill;
var(UTTypes) SoundCue MultiKill;
var(UTTypes) SoundCue ReturnFlag;
var(UTTypes) SoundCue ScoreLosing;
var(UTTypes) SoundCue ScoreTie;
var(UTTypes) SoundCue ScoreWinning;
Defaultproperties |
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defaultproperties { Name="Default__UTTypes" ObjectArchetype=Object'Core.Default__Object' } |
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