Engine.GameUISceneClient
- Extends
- UISceneClient
- Modifiers
- within UIInteraction native ( UIPrivate ) config ( UI )
UISceneClient used when playing a game.
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
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+-- Engine.UIRoot
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+-- Engine.UISceneClient
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+-- Engine.GameUISceneClient
Direct Known Subclasses:
UTGameUISceneClient
Inherited Contants from Engine.UIRoot |
ASPECTRATIO_Monitor, ASPECTRATIO_Normal, ASPECTRATIO_Widescreen, DEFAULT_SIZE_X, DEFAULT_SIZE_Y, MAX_SUPPORTED_GAMEPADS, PRIVATE_EditorNoDelete, PRIVATE_EditorNoRename, PRIVATE_EditorNoReparent, PRIVATE_KeepFocusedState, PRIVATE_ManagedStyle, PRIVATE_NotDockable, PRIVATE_NotEditorSelectable, PRIVATE_NotFocusable, PRIVATE_NotRotatable, PRIVATE_PropagateState, PRIVATE_Protected, PRIVATE_TreeHidden, PRIVATE_TreeHiddenRecursive, SCENE_DATASTORE_TAG, TEMP_SPLITSCREEN_INDEX |
Inherited Variables from Engine.UISceneClient |
ActiveControl, ActiveSkin, bEnablePostProcess, CanvasToScreen, DataStoreManager, InvCanvasToScreen, MousePosition, OpacityParameter, OpacityParameterName, RenderViewport, UIScenePostProcess |
Inherited Enumerations from Engine.UIRoot |
EColumnHeaderState, EMaterialAdjustmentType, ENavigationLinkType, EPositionEvalType, ERotationAnchor, EScreenInputMode, ESplitscreenRenderMode, ETextAutoScaleMode, ETextClipMode, EUIAlignment, EUIAspectRatioConstraint, EUIAutoSizeConstraintType, EUIDataProviderFieldType, EUIDefaultPenColor, EUIDockPaddingEvalType, EUIExtentEvalType, EUIListElementState, EUIOrientation, EUIWidgetFace |
Inherited Structures from Engine.UIRoot |
AutoSizeData, AutoSizePadding, DefaultEventSpecification, InputEventSubscription, InputKeyAction, PlayerInteractionData, RenderParameters, ScreenPositionRange, StateInputKeyAction, StyleReferenceId, STYLE_ID, TextAutoScaleValue, TextureCoordinates, UIAnchorPosition, UICombinedStyleData, UIDataStoreBinding, UIDockingNode, UIDockingSet, UIFocusPropagationData, UIImageAdjustmentData, UIImageStyleOverride, UIInputAliasClassMap, UIInputAliasMap, UIInputAliasStateMap, UIMouseBounds, UINavigationData, UIProviderFieldValue, UIProviderScriptFieldValue, UIRangeData, UIRenderingSubregion, UIRotation, UIScreenValue, UIScreenValue_AutoSizeRegion, UIScreenValue_Bounds, UIScreenValue_DockPadding, UIScreenValue_Extent, UIScreenValue_Position, UIStringCaretParameters, UIStringNodeModifier, UIStyleOverride, UIStyleReference, UIStyleSubscriberReference, UITextAttributes, UITextStyleOverride, WIDGET_ID |
Inherited Functions from Engine.UISceneClient |
ChangeActiveSkin, ChangeMouseCursor, CloseScene, GetActiveScene, GetCanvasToScreen, GetInverseCanvasToScreen, InitializeScene, IsSceneInitialized, IsUIActive, OpenScene, SetMousePosition, UpdateCanvasToScreen |
Inherited Functions from Engine.UIRoot |
<, =, ConvertWidgetIDToString, GetCurrentUIController, GetCursorPosition, GetCursorSize, GetDataStoreFieldValue, GetDataStoreStringValue, GetFaceOrientation, GetPrimitiveTransform, GetSceneClient, IsConsole, SetDataStoreFieldValue, SetDataStoreStringValue, SetMouseCaptureOverride |
var const transient array<
UIScene> ActiveScenes;
var transient array<
UIObject> AnimSubscribers;
var globalconfig bool bDisplayFullPaths;
var config bool bEnableDebugInput;
var globalconfig bool bInteractiveMode;
bKillRestoreMenuProgression Source code
var transient bool bKillRestoreMenuProgression;
bRenderActiveControlInfo Source code
var globalconfig bool bRenderActiveControlInfo;
var const transient bool bRenderCursor;
var config bool bRenderDebugInfo;
var globalconfig bool bRenderDebugInfoAtTop;
bRenderFocusedControlInfo Source code
var globalconfig bool bRenderFocusedControlInfo;
bRenderTargetControlInfo Source code
var globalconfig bool bRenderTargetControlInfo;
bRestrictActiveControlToFocusedScene Source code
var config bool bRestrictActiveControlToFocusedScene;
bSelectVisibleTargetsOnly Source code
var globalconfig bool bSelectVisibleTargetsOnly;
var globalconfig bool bShowCurrentState;
var globalconfig bool bShowMousePos;
var globalconfig bool bShowRenderBounds;
var globalconfig bool bShowWidgetPath;
bUpdateCursorRenderStatus Source code
var const transient bool bUpdateCursorRenderStatus;
bUpdateInputProcessingStatus Source code
var const transient bool bUpdateInputProcessingStatus;
var const transient
UITexture CurrentMouseCursor;
DefaultUITexture[EUIDefaultPenColor] Source code
var const transient
Texture DefaultUITexture[EUIDefaultPenColor];
DoubleClickStartPosition Source code
var const transient
IntPoint DoubleClickStartPosition;
var const transient
double DoubleClickStartTime;
var const transient native
Map_Mirror InitialPressedKeys;
var const transient float LatestDeltaTime;
OverlaySceneAlphaModulation Source code
var config float OverlaySceneAlphaModulation;
function AnimSubscribe (
UIObject Target) )
function AnimUnSubscribe (
UIObject Target) )
event bool CanShowToolTips ( ) )
native final function bool CanUnpauseInternalUI ( )
function ClearMenuProgression ( ) )
exec function CloseMenu ( name SceneName ) )
event ConditionalPause ( bool bDesiredPauseState ) )
exec function CreateMenu (
class<
UIScene> SceneClass, optional
int PlayerIndex=
INDEX_NONE ) )
native final noexport coerce function
UIScene CreateScene (
class<
UIScene> SceneClass, optional
name SceneTag, optional
UIScene SceneTemplate )
native final coerce function
UIObject CreateTransientWidget (
class<
UIObject> WidgetClass,
Name WidgetTag, optional
UIObject Owner )
native final const function
UIScene FindSceneByTag (
name SceneTag, optional
LocalPlayer SceneOwner ) con )
function
UIScene GetActiveScene ( ) )
native static final function
WorldInfo.ENetMode GetCurrentNetMode ( )
native final const function
UIScene GetTransientScene ( ) con )
NotifyGameSessionEnded Source code
function NotifyGameSessionEnded ( ) )
NotifyLinkStatusChanged Source code
function NotifyLinkStatusChanged ( bool bConnected ) )
NotifyOnlineServiceStatusChanged Source code
function NotifyOnlineServiceStatusChanged ( EOnlineServerConnectionStatus NewConnectionStatus ) )
function NotifyPlayerAdded (
int PlayerIndex,
LocalPlayer AddedPlayer ) )
function NotifyPlayerRemoved (
int PlayerIndex,
LocalPlayer RemovedPlayer ) )
exec function OpenMenu ( string MenuPath, optional int PlayerIndex=INDEX_NONE ) )
exec function RefreshFormatting ( ) )
RequestCursorRenderUpdate Source code
native final function RequestCursorRenderUpdate ( )
RequestInputProcessingUpdate Source code
native final function RequestInputProcessingUpdate ( )
RestoreMenuProgression Source code
function RestoreMenuProgression ( optional
UIScene BaseScene ) )
function SaveMenuProgression ( ) )
native function
bool SetActiveControl (
UIObject NewActiveControl )
exec function ShowDataStoreField ( string DataStoreMarkup ) )
exec function ShowDataStores ( optional bool bVerbose ) )
exec function ShowDockingStacks ( ) )
exec function ShowMenuProgression ( ) )
exec function ShowMenuStates ( ) )
exec function ShowRenderBounds ( ) )
exec function ToggleDebugInput ( optional bool bEnable=!bEnableDebugInput ) )
defaultproperties
{
bEnableDebugInput=True
bRenderDebugInfoAtTop=True
bRenderActiveControlInfo=True
bRenderFocusedControlInfo=True
bRenderTargetControlInfo=True
bSelectVisibleTargetsOnly=True
bDisplayFullPaths=True
bShowWidgetPath=True
bShowRenderBounds=True
bShowCurrentState=True
bShowMousePos=True
bRestrictActiveControlToFocusedScene=True
OverlaySceneAlphaModulation=0.450000
Name="Default__GameUISceneClient"
ObjectArchetype=UISceneClient'Engine.Default__UISceneClient'
}
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Creation time: sk 18-3-2018 10:00:37.220 - Created with
UnCodeX