UTGame.UTGameUISceneClient
- Extends
- GameUISceneClient
- Modifiers
- dependson ( UTSeqObj_SPMission ) dependson ( UTUIScene_SaveProfile ) dependson ( UTUIScene_TutorialMessage ) dependson ( UTUIScene_TimedTutorialMessage ) native ( UI )
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
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+-- Engine.UIRoot
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+-- Engine.UISceneClient
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+-- Engine.GameUISceneClient
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+-- UTGame.UTGameUISceneClient
Inherited Variables from Engine.GameUISceneClient |
ActiveScenes, AnimSequencePool, AnimSubscribers, bDisplayFullPaths, bEnableDebugInput, bInteractiveMode, bKillRestoreMenuProgression, bRenderActiveControlInfo, bRenderCursor, bRenderDebugInfo, bRenderDebugInfoAtTop, bRenderFocusedControlInfo, bRenderTargetControlInfo, bRestrictActiveControlToFocusedScene, bSelectVisibleTargetsOnly, bShowCurrentState, bShowMousePos, bShowRenderBounds, bShowWidgetPath, bUpdateCursorRenderStatus, bUpdateInputProcessingStatus, CurrentMouseCursor, DebugTarget, DefaultUITexture[EUIDefaultPenColor], DoubleClickStartPosition, DoubleClickStartTime, InitialPressedKeys, LatestDeltaTime, OverlaySceneAlphaModulation |
Inherited Variables from Engine.UISceneClient |
ActiveControl, ActiveSkin, bEnablePostProcess, CanvasToScreen, DataStoreManager, InvCanvasToScreen, MousePosition, OpacityParameter, OpacityParameterName, RenderViewport, UIScenePostProcess |
Inherited Functions from Engine.GameUISceneClient |
AnimLookupSequence, AnimSubscribe, AnimUnSubscribe, CanShowToolTips, CanUnpauseInternalUI, ClearMenuProgression, CloseMenu, ConditionalPause, CreateMenu, CreateScene, CreateTransientWidget, FindSceneByTag, GetActiveScene, GetCurrentNetMode, GetTransientScene, NotifyGameSessionEnded, NotifyLinkStatusChanged, NotifyOnlineServiceStatusChanged, NotifyPlayerAdded, NotifyPlayerRemoved, OpenMenu, RefreshFormatting, RequestCursorRenderUpdate, RequestInputProcessingUpdate, RestoreMenuProgression, SaveMenuProgression, SetActiveControl, ShowDataStoreField, ShowDataStores, ShowDockingStacks, ShowMenuProgression, ShowMenuStates, ShowRenderBounds, ToggleDebugInput |
Inherited Functions from Engine.UISceneClient |
ChangeActiveSkin, ChangeMouseCursor, CloseScene, GetActiveScene, GetCanvasToScreen, GetInverseCanvasToScreen, InitializeScene, IsSceneInitialized, IsUIActive, OpenScene, SetMousePosition, UpdateCanvasToScreen |
var float AnimTime;
var float AvgRenderTime;
var float AvgTime;
var transient bool bDimScreen;
var transient bool bFirstFrame;
var transient bool bHidingToast;
bPerformedMinSpecCheck Source code
var globalconfig bool bPerformedMinSpecCheck;
var transient bool bToastVisible;
var transient EMissionData CurrentMissionData;
var transient int CurrentPriority;
var float FrameCount;
var transient float HideStartTime;
var transient name LastModifierCardUsed;
var transient string MissionText;
var float PreRenderTime;
var float RenderTime;
var transient float ShowStartTime;
var float StringRenderTime;
var float TickTime;
var transient float ToastDuration;
var
transient Font ToastFont;
var transient float ToastImageU;
var transient float ToastImageUL;
var transient float ToastImageV;
var transient float ToastImageVL;
var transient string ToastMessage;
var transient float ToastScale;
var transient float ToastTransitionTime;
Debug
var(Debug) bool bShowRenderTimes;
event FinishToast ( ) )
native static
function WorldInfo GetWorldInfo ( )
native function bool IsInSeamlessTravel ( )
native function bool IsUIAcceptingInput ( )
NotifyGameSessionEnded Source code
function NotifyGameSessionEnded ( ) )
function SetCurrentMission ( EMissionData NewMissionData) )
function SetToastMessage ( string Message, optional float ToastTime=6.0f, optional int Priority=0) )
Creation time: sk 18-3-2018 10:00:52.321 - Created with
UnCodeX