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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.UIRoot
|
+-- Engine.UIAnimation
|
+-- Engine.UIAnimationSeq
| Constants Summary |
|---|
| Variables Summary | |
|---|---|
| bool | bAbsolutePositioning |
| float | SeqDuration |
| name | SeqName |
| array<UIAnimTrack> | Tracks |
| Inherited Variables from Engine.UIRoot |
|---|
| CurrentMenuState, ModifierStack |
| Enumerations Summary |
|---|
| Inherited Enumerations from Engine.UIAnimation |
|---|
| EUIAnimNotifyType, EUIAnimType |
| Structures Summary |
|---|
| Inherited Structures from Engine.UIAnimation |
|---|
| UIAnimationKeyFrame, UIAnimationNotify, UIAnimationRawData, UIAnimSeqRef, UIAnimTrack |
| Functions Summary | ||
|---|---|---|
![]() | ApplyAnimation (UIObject TargetWidget, INT TrackIndex, FLOAT Position, INT LFI, INT NFI, UIAnimSeqRef AnimRefInst) | |
| Variables Detail |
|---|
If true, any positional changes made using this sequence will be considered as absolute position changes (ie: Move the Archor point to absolute pixel 0.1,0.1
The default duration. PlayUIAnimation can be used to override this
The name of this sequence
Holds a list of Animation Tracks in this sequence
| Functions Detail |
|---|
ApplyAnimation Source codeApply this animation. Note, if LFI = NFI this will simply apply the frame without any interpolation @Param TargetWidget The Widget to apply the animation to @Param Position Where in the animation are we @Param LFI The Last Frame Index @Param NFI The Next Frame Index
| Defaultproperties |
|---|
defaultproperties
{
Name="Default__UIAnimationSeq"
ObjectArchetype=UIAnimation'Engine.Default__UIAnimation'
}
|
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