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/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class UIAnimationSeq extends UIAnimation native(UIPrivate); /** The name of this sequence */ var name SeqName; /** The default duration. PlayUIAnimation can be used to override this */ var float SeqDuration; /** Holds a list of Animation Tracks in this sequence */ var array<UIAnimTrack> Tracks; /** If true, any positional changes made using this sequence will be considered as absolute position changes (ie: Move the Archor point to absolute pixel 0.1,0.1 instead of moving it 0.1,0.1 pixels. */ var bool bAbsolutePositioning; /** * Apply this animation. Note, if LFI = NFI this will simply apply the * frame without any interpolation * * @Param TargetWidget The Widget to apply the animation to * @Param Position Where in the animation are we * @Param LFI The Last Frame Index * @Param NFI The Next Frame Index **/ native function ApplyAnimation(UIObject TargetWidget, INT TrackIndex, FLOAT Position, INT LFI, INT NFI, UIAnimSeqRef AnimRefInst ); defaultproperties { Name="Default__UIAnimationSeq" ObjectArchetype=UIAnimation'Engine.Default__UIAnimation' } |
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