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UTGame.SeqAct_DemoCameraShake

Extends
SequenceAction

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.SequenceObject
   |   
   +-- Engine.SequenceOp
      |   
      +-- Engine.SequenceAction
         |   
         +-- UTGame.SeqAct_DemoCameraShake

Variables Summary
SeqAct_DemoCameraShake
DemoCamMod_ScreenShake.ScreenShakeStructCameraShake
floatGlobalAmplitudeScale
floatGlobalFrequencyScale
floatGlobalScale
Inherited Variables from Engine.SequenceAction
bCallHandler, HandlerName, Targets
Inherited Variables from Engine.SequenceOp
ActivateCount, bActive, bAutoActivateOutputLinks, bLatentExecution, EventLinks, InputLinks, OutputLinks, PlayerIndex, SearchTag, VariableLinks

Structures Summary
Inherited Structures from Engine.SequenceOp
SeqEventLink, SeqOpInputLink, SeqOpOutputInputLink, SeqOpOutputLink, SeqVarLink

Functions Summary
Inherited Functions from Engine.SequenceOp
Activated, Deactivated, GetBoolVars, GetController, GetLinkedObjects, GetObjectVars, GetPawn, HasLinkedOps, LinkedVariables, PopulateLinkedVariableValues, PublishLinkedVariableValues, Reset


Variables Detail

SeqAct_DemoCameraShake

CameraShake Source code

var(SeqAct_DemoCameraShake) DemoCamMod_ScreenShake.ScreenShakeStruct CameraShake;

GlobalAmplitudeScale Source code

var(SeqAct_DemoCameraShake) float GlobalAmplitudeScale;

GlobalFrequencyScale Source code

var(SeqAct_DemoCameraShake) float GlobalFrequencyScale;

GlobalScale Source code

var(SeqAct_DemoCameraShake) float GlobalScale;


Defaultproperties

defaultproperties
{
   CameraShake=(TimeDuration=1.000000,RotAmplitude=(X=100.000000,Y=100.000000,Z=200.000000),RotFrequency=(X=10.000000,Y=10.000000,Z=25.000000),LocAmplitude=(X=0.000000,Y=3.000000,Z=5.000000),LocFrequency=(X=1.000000,Y=10.000000,Z=20.000000),FOVAmplitude=2.000000,FOVFrequency=5.000000)
   GlobalScale=1.000000
   GlobalAmplitudeScale=1.000000
   GlobalFrequencyScale=1.000000
   InputLinks(0)=(LinkDesc="Timed")
   InputLinks(1)=(LinkDesc="Continuous")
   InputLinks(2)=(LinkDesc="Stop")
   ObjName="Camera Shake"
   ObjCategory="DemoGame"
   Name="Default__SeqAct_DemoCameraShake"
   ObjectArchetype=SequenceAction'Engine.Default__SequenceAction'
}

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Creation time: sk 18-3-2018 10:00:42.792 - Created with UnCodeX