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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.SequenceObject
|
+-- Engine.SequenceOp
|
+-- Engine.SequenceAction
|
+-- UTGame.SeqAct_DemoCameraShake
| Variables Summary | |
|---|---|
| SeqAct_DemoCameraShake | |
| DemoCamMod_ScreenShake.ScreenShakeStruct | CameraShake |
| float | GlobalAmplitudeScale |
| float | GlobalFrequencyScale |
| float | GlobalScale |
| Inherited Variables from Engine.SequenceAction |
|---|
| bCallHandler, HandlerName, Targets |
| Inherited Variables from Engine.SequenceOp |
|---|
| ActivateCount, bActive, bAutoActivateOutputLinks, bLatentExecution, EventLinks, InputLinks, OutputLinks, PlayerIndex, SearchTag, VariableLinks |
| Structures Summary |
|---|
| Inherited Structures from Engine.SequenceOp |
|---|
| SeqEventLink, SeqOpInputLink, SeqOpOutputInputLink, SeqOpOutputLink, SeqVarLink |
| Functions Summary |
|---|
| Inherited Functions from Engine.SequenceOp |
|---|
| Activated, Deactivated, GetBoolVars, GetController, GetLinkedObjects, GetObjectVars, GetPawn, HasLinkedOps, LinkedVariables, PopulateLinkedVariableValues, PublishLinkedVariableValues, Reset |
| Variables Detail |
|---|
| Defaultproperties |
|---|
defaultproperties
{
CameraShake=(TimeDuration=1.000000,RotAmplitude=(X=100.000000,Y=100.000000,Z=200.000000),RotFrequency=(X=10.000000,Y=10.000000,Z=25.000000),LocAmplitude=(X=0.000000,Y=3.000000,Z=5.000000),LocFrequency=(X=1.000000,Y=10.000000,Z=20.000000),FOVAmplitude=2.000000,FOVFrequency=5.000000)
GlobalScale=1.000000
GlobalAmplitudeScale=1.000000
GlobalFrequencyScale=1.000000
InputLinks(0)=(LinkDesc="Timed")
InputLinks(1)=(LinkDesc="Continuous")
InputLinks(2)=(LinkDesc="Stop")
ObjName="Camera Shake"
ObjCategory="DemoGame"
Name="Default__SeqAct_DemoCameraShake"
ObjectArchetype=SequenceAction'Engine.Default__SequenceAction'
}
|
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