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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.SequenceObject | +-- Engine.SequenceOp | +-- Engine.SequenceAction | +-- UTGame.SeqAct_DemoCameraShake
Variables Summary | |
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SeqAct_DemoCameraShake | |
DemoCamMod_ScreenShake.ScreenShakeStruct | CameraShake |
float | GlobalAmplitudeScale |
float | GlobalFrequencyScale |
float | GlobalScale |
Inherited Variables from Engine.SequenceAction |
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bCallHandler, HandlerName, Targets |
Inherited Variables from Engine.SequenceOp |
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ActivateCount, bActive, bAutoActivateOutputLinks, bLatentExecution, EventLinks, InputLinks, OutputLinks, PlayerIndex, SearchTag, VariableLinks |
Structures Summary |
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Inherited Structures from Engine.SequenceOp |
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SeqEventLink, SeqOpInputLink, SeqOpOutputInputLink, SeqOpOutputLink, SeqVarLink |
Functions Summary |
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Inherited Functions from Engine.SequenceOp |
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Activated, Deactivated, GetBoolVars, GetController, GetLinkedObjects, GetObjectVars, GetPawn, HasLinkedOps, LinkedVariables, PopulateLinkedVariableValues, PublishLinkedVariableValues, Reset |
Variables Detail |
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Defaultproperties |
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defaultproperties { CameraShake=(TimeDuration=1.000000,RotAmplitude=(X=100.000000,Y=100.000000,Z=200.000000),RotFrequency=(X=10.000000,Y=10.000000,Z=25.000000),LocAmplitude=(X=0.000000,Y=3.000000,Z=5.000000),LocFrequency=(X=1.000000,Y=10.000000,Z=20.000000),FOVAmplitude=2.000000,FOVFrequency=5.000000) GlobalScale=1.000000 GlobalAmplitudeScale=1.000000 GlobalFrequencyScale=1.000000 InputLinks(0)=(LinkDesc="Timed") InputLinks(1)=(LinkDesc="Continuous") InputLinks(2)=(LinkDesc="Stop") ObjName="Camera Shake" ObjCategory="DemoGame" Name="Default__SeqAct_DemoCameraShake" ObjectArchetype=SequenceAction'Engine.Default__SequenceAction' } |
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