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/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class SeqAct_DemoCameraShake extends SequenceAction; var() DemoCamMod_ScreenShake.ScreenShakeStruct CameraShake; var() float GlobalScale; var() float GlobalAmplitudeScale; var() float GlobalFrequencyScale; defaultproperties { CameraShake=(TimeDuration=1.000000,RotAmplitude=(X=100.000000,Y=100.000000,Z=200.000000),RotFrequency=(X=10.000000,Y=10.000000,Z=25.000000),LocAmplitude=(X=0.000000,Y=3.000000,Z=5.000000),LocFrequency=(X=1.000000,Y=10.000000,Z=20.000000),FOVAmplitude=2.000000,FOVFrequency=5.000000) GlobalScale=1.000000 GlobalAmplitudeScale=1.000000 GlobalFrequencyScale=1.000000 InputLinks(0)=(LinkDesc="Timed") InputLinks(1)=(LinkDesc="Continuous") InputLinks(2)=(LinkDesc="Stop") ObjName="Camera Shake" ObjCategory="DemoGame" Name="Default__SeqAct_DemoCameraShake" ObjectArchetype=SequenceAction'Engine.Default__SequenceAction' } |
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