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UTGameContent.SeqAct_SetPATAState

Extends
SequenceAction

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.SequenceObject
   |   
   +-- Engine.SequenceOp
      |   
      +-- Engine.SequenceAction
         |   
         +-- UTGameContent.SeqAct_SetPATAState

Variables Summary
SeqAct_SetPATAState
PhysAnimTestActor.EPATAStateNewState
Inherited Variables from Engine.SequenceAction
bCallHandler, HandlerName, Targets
Inherited Variables from Engine.SequenceOp
ActivateCount, bActive, bAutoActivateOutputLinks, bLatentExecution, EventLinks, InputLinks, OutputLinks, PlayerIndex, SearchTag, VariableLinks

Structures Summary
Inherited Structures from Engine.SequenceOp
SeqEventLink, SeqOpInputLink, SeqOpOutputInputLink, SeqOpOutputLink, SeqVarLink

Functions Summary
Inherited Functions from Engine.SequenceOp
Activated, Deactivated, GetBoolVars, GetController, GetLinkedObjects, GetObjectVars, GetPawn, HasLinkedOps, LinkedVariables, PopulateLinkedVariableValues, PublishLinkedVariableValues, Reset


Variables Detail

SeqAct_SetPATAState

NewState Source code

var(SeqAct_SetPATAState) PhysAnimTestActor.EPATAState NewState;


Defaultproperties

defaultproperties
{
   ObjName="Set PhysAnimTestActor State"
   ObjCategory="DemoGame"
   Name="Default__SeqAct_SetPATAState"
   ObjectArchetype=SequenceAction'Engine.Default__SequenceAction'
}

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Creation time: sk 18-3-2018 10:00:43.248 - Created with UnCodeX