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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.SequenceObject | +-- Engine.SequenceOp | +-- Engine.SequenceAction | +-- UTGame.UTSeqObj_SPMission
UTSeqObj_SPRootMission
Variables Summary | |
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bool | bFixedup |
int | OldIndex |
UTSeqObj_SPMission | |
bool | bAutomaticTransition |
bool | bClearCards |
bool | bCutSequence |
bool | bFirstMission |
bool | bIsBinkSequence |
bool | bUnlockChapterWhenCompleted |
SoundCue | MalcolmSounds[3] |
int | MissionID |
EMissionData | MissionInfo |
array<EMissionCondition> | Progression |
int | UnlockChapterIndex |
Inherited Variables from Engine.SequenceAction |
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bCallHandler, HandlerName, Targets |
Inherited Variables from Engine.SequenceOp |
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ActivateCount, bActive, bAutoActivateOutputLinks, bLatentExecution, EventLinks, InputLinks, OutputLinks, PlayerIndex, SearchTag, VariableLinks |
Enumerations Summary | ||
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EMissionResult EMResult_Any, EMResult_Won, EMResult_Lost, |
Structures Summary | ||
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EMissionCondition MissionResult, ConditionDesc, RequiredPersistentKeys, RestrictedPersistentKeys | ||
EMissionData MissionIndex, MissionTitle, MissionDescription, MissionRules, MissionProgression | ||
EMissionMapInfo MissionMap, MissionURL, MissionMapImage, bCustomMapCoords, MissionMapCoords, bCutSequence, bAutomaticTransition, MapPoint, MapGlobeTag, MapDist, Objectives, MapBeacon | ||
EMissionObjectiveInfo BackgroundImg, Text |
Inherited Structures from Engine.SequenceOp |
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SeqEventLink, SeqOpInputLink, SeqOpOutputInputLink, SeqOpOutputLink, SeqVarLink |
Functions Summary | ||
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![]() | ChangeItAll ())) | |
![]() | UTSeqObj_SPMission | GetChild (int ChildIndex, out EMissionCondition Condition)) |
![]() | int | NumChildren ())) |
Inherited Functions from Engine.SequenceOp |
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Activated, Deactivated, GetBoolVars, GetController, GetLinkedObjects, GetObjectVars, GetPawn, HasLinkedOps, LinkedVariables, PopulateLinkedVariableValues, PublishLinkedVariableValues, Reset |
Variables Detail |
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if true, all of the player's cards will be removed when this mission is completed
If true, this is a bink sequence
If true, this mission will unlock a chapter when it's completed
These sounds will be played when you enter the mission depending on the mission result
The Chapter Index to unlock
Enumerations Detail |
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Structures Detail |
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var(UTSeqObj_SPMission) editinline string ConditionDesc;};
var(UTSeqObj_SPMission) editinline EMissionResult MissionResult;
var(UTSeqObj_SPMission) editinline array<ESinglePlayerPersistentKeys> RequiredPersistentKeys;
var(UTSeqObj_SPMission) editinline array<ESinglePlayerPersistentKeys> RestrictedPersistentKeys;
var(UTSeqObj_SPMission) string MissionDescription;};
var(UTSeqObj_SPMission) int MissionIndex;
var(UTSeqObj_SPMission) editinline array<EMissionCondition> MissionProgression;
var(UTSeqObj_SPMission) editinline EMissionMapInfo MissionRules;
var(UTSeqObj_SPMission) string MissionTitle;
var(UTSeqObj_SPMission) bool bAutomaticTransition;};
var(UTSeqObj_SPMission) bool bCustomMapCoords;
var(UTSeqObj_SPMission) bool bCutSequence;
var transient StaticMeshComponent MapBeacon;
var(UTSeqObj_SPMission) float MapDist;
var(UTSeqObj_SPMission) name MapGlobeTag;
var(UTSeqObj_SPMission) name MapPoint;
var(UTSeqObj_SPMission) editinline string MissionMap;
var(UTSeqObj_SPMission) editinline TextureCoordinates MissionMapCoords;
var(UTSeqObj_SPMission) editinlineuse surface MissionMapImage;
var(UTSeqObj_SPMission) editinline string MissionURL;
var(UTSeqObj_SPMission) editinline array<EMissionObjectiveInfo> Objectives;
var(UTSeqObj_SPMission) Texture2D BackgroundImg;};
var(UTSeqObj_SPMission) string Text;
Functions Detail |
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Returns the Mission object associated with a child
Returns the number of Children
Defaultproperties |
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defaultproperties { MissionInfo=(MissionTitle="<Edit Me>",MissionDescription="<Edit Me>") ObjName="Single Player Mission" ObjColor=(B=0,G=0,R=255,A=255) Name="Default__UTSeqObj_SPMission" ObjectArchetype=SequenceAction'Engine.Default__SequenceAction' } |
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