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UTGame.UTSeqObj_SPRootMission

Extends
UTSeqObj_SPMission
Modifiers
native ( UI )

The Root mission never get's played. It is mearly the starting point and guareneteed to be index 0

Core.Object
|   
+-- Engine.SequenceObject
   |   
   +-- Engine.SequenceOp
      |   
      +-- Engine.SequenceAction
         |   
         +-- UTGame.UTSeqObj_SPMission
            |   
            +-- UTGame.UTSeqObj_SPRootMission

Variables Summary
Inherited Variables from UTGame.UTSeqObj_SPMission
bAutomaticTransition, bClearCards, bCutSequence, bFirstMission, bFixedup, bIsBinkSequence, bUnlockChapterWhenCompleted, MalcolmSounds[3], MissionID, MissionInfo, OldIndex, Progression, UnlockChapterIndex
Inherited Variables from Engine.SequenceAction
bCallHandler, HandlerName, Targets

Enumerations Summary
Inherited Enumerations from UTGame.UTSeqObj_SPMission
EMissionResult

Structures Summary
Inherited Structures from UTGame.UTSeqObj_SPMission
EMissionCondition, EMissionData, EMissionMapInfo, EMissionObjectiveInfo

Functions Summary
Inherited Functions from UTGame.UTSeqObj_SPMission
ChangeItAll, GetChild, NumChildren


Defaultproperties

defaultproperties
{
   bFirstMission=True
   MissionInfo=(MissionTitle="NewGame")
   OutputLinks(0)=(LinkDesc="FirstMission")
   ObjName="Single Player Mission (ROOT)"
   ObjComment="Root Mission"
   Name="Default__UTSeqObj_SPRootMission"
   ObjectArchetype=UTSeqObj_SPMission'UTGame.Default__UTSeqObj_SPMission'
}

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Creation time: sk 18-3-2018 10:00:56.804 - Created with UnCodeX