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The Root mission never get's played. It is mearly the starting point and guareneteed to be index 0
Core.Object | +-- Engine.SequenceObject | +-- Engine.SequenceOp | +-- Engine.SequenceAction | +-- UTGame.UTSeqObj_SPMission | +-- UTGame.UTSeqObj_SPRootMission
Variables Summary |
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Inherited Variables from UTGame.UTSeqObj_SPMission |
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bAutomaticTransition, bClearCards, bCutSequence, bFirstMission, bFixedup, bIsBinkSequence, bUnlockChapterWhenCompleted, MalcolmSounds[3], MissionID, MissionInfo, OldIndex, Progression, UnlockChapterIndex |
Inherited Variables from Engine.SequenceAction |
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bCallHandler, HandlerName, Targets |
Enumerations Summary |
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Inherited Enumerations from UTGame.UTSeqObj_SPMission |
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EMissionResult |
Structures Summary |
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Inherited Structures from UTGame.UTSeqObj_SPMission |
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EMissionCondition, EMissionData, EMissionMapInfo, EMissionObjectiveInfo |
Functions Summary |
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Inherited Functions from UTGame.UTSeqObj_SPMission |
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ChangeItAll, GetChild, NumChildren |
Defaultproperties |
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defaultproperties { bFirstMission=True MissionInfo=(MissionTitle="NewGame") OutputLinks(0)=(LinkDesc="FirstMission") ObjName="Single Player Mission (ROOT)" ObjComment="Root Mission" Name="Default__UTSeqObj_SPRootMission" ObjectArchetype=UTSeqObj_SPMission'UTGame.Default__UTSeqObj_SPMission' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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