| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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The Root mission never get's played. It is mearly the starting point and guareneteed to be index 0
Core.Object
|
+-- Engine.SequenceObject
|
+-- Engine.SequenceOp
|
+-- Engine.SequenceAction
|
+-- UTGame.UTSeqObj_SPMission
|
+-- UTGame.UTSeqObj_SPRootMission
| Variables Summary |
|---|
| Inherited Variables from UTGame.UTSeqObj_SPMission |
|---|
| bAutomaticTransition, bClearCards, bCutSequence, bFirstMission, bFixedup, bIsBinkSequence, bUnlockChapterWhenCompleted, MalcolmSounds[3], MissionID, MissionInfo, OldIndex, Progression, UnlockChapterIndex |
| Inherited Variables from Engine.SequenceAction |
|---|
| bCallHandler, HandlerName, Targets |
| Enumerations Summary |
|---|
| Inherited Enumerations from UTGame.UTSeqObj_SPMission |
|---|
| EMissionResult |
| Structures Summary |
|---|
| Inherited Structures from UTGame.UTSeqObj_SPMission |
|---|
| EMissionCondition, EMissionData, EMissionMapInfo, EMissionObjectiveInfo |
| Functions Summary |
|---|
| Inherited Functions from UTGame.UTSeqObj_SPMission |
|---|
| ChangeItAll, GetChild, NumChildren |
| Defaultproperties |
|---|
defaultproperties
{
bFirstMission=True
MissionInfo=(MissionTitle="NewGame")
OutputLinks(0)=(LinkDesc="FirstMission")
ObjName="Single Player Mission (ROOT)"
ObjComment="Root Mission"
Name="Default__UTSeqObj_SPRootMission"
ObjectArchetype=UTSeqObj_SPMission'UTGame.Default__UTSeqObj_SPMission'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||