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UTGame.UTSeqVar_Character

Extends
SeqVar_Object
Modifiers
native ( Sequence )

takes a character name and converts it to the Controller of the player who is playing that character always works on bots, only works on humans in the single player campaign

Core.Object
|   
+-- Engine.SequenceObject
   |   
   +-- Engine.SequenceVariable
      |   
      +-- Engine.SeqVar_Object
         |   
         +-- UTGame.UTSeqVar_Character

Variables Summary
UTSeqVar_Character
stringCharacterName
Inherited Variables from Engine.SeqVar_Object
ObjValue
Inherited Variables from Engine.SequenceVariable
VarName

Functions Summary
Inherited Functions from Engine.SeqVar_Object
GetObjectValue, SetObjectValue
Inherited Functions from Engine.SequenceVariable
IsValidUISequenceObject


Variables Detail

UTSeqVar_Character

CharacterName Source code

var(UTSeqVar_Character) string CharacterName;


Defaultproperties

defaultproperties
{
   ObjName="Character"
   Name="Default__UTSeqVar_Character"
   ObjectArchetype=SeqVar_Object'Engine.Default__SeqVar_Object'
}

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Creation time: sk 18-3-2018 10:00:56.812 - Created with UnCodeX