| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
takes a character name and converts it to the Controller of the player who is playing that character always works on bots, only works on humans in the single player campaign
Core.Object
|
+-- Engine.SequenceObject
|
+-- Engine.SequenceVariable
|
+-- Engine.SeqVar_Object
|
+-- UTGame.UTSeqVar_Character
| Variables Summary | |
|---|---|
| UTSeqVar_Character | |
| string | CharacterName |
| Inherited Variables from Engine.SeqVar_Object |
|---|
| ObjValue |
| Inherited Variables from Engine.SequenceVariable |
|---|
| VarName |
| Functions Summary |
|---|
| Inherited Functions from Engine.SeqVar_Object |
|---|
| GetObjectValue, SetObjectValue |
| Inherited Functions from Engine.SequenceVariable |
|---|
| IsValidUISequenceObject |
| Variables Detail |
|---|
| Defaultproperties |
|---|
defaultproperties
{
ObjName="Character"
Name="Default__UTSeqVar_Character"
ObjectArchetype=SeqVar_Object'Engine.Default__SeqVar_Object'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||