Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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takes a character name and converts it to the Controller of the player who is playing that character always works on bots, only works on humans in the single player campaign
Core.Object | +-- Engine.SequenceObject | +-- Engine.SequenceVariable | +-- Engine.SeqVar_Object | +-- UTGame.UTSeqVar_Character
Variables Summary | |
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UTSeqVar_Character | |
string | CharacterName |
Inherited Variables from Engine.SeqVar_Object |
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ObjValue |
Inherited Variables from Engine.SequenceVariable |
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VarName |
Functions Summary |
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Inherited Functions from Engine.SeqVar_Object |
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GetObjectValue, SetObjectValue |
Inherited Functions from Engine.SequenceVariable |
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IsValidUISequenceObject |
Variables Detail |
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Defaultproperties |
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defaultproperties { ObjName="Character" Name="Default__UTSeqVar_Character" ObjectArchetype=SeqVar_Object'Engine.Default__SeqVar_Object' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |