Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

UTGame.UTSeqVar_Character


00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022
00023
00024
00025
00026
00027
00028
00029
00030
00031
00032
/**
 * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
 */

/** takes a character name and converts it to the Controller of the player who is playing that character
 * always works on bots, only works on humans in the single player campaign
 */
class UTSeqVar_Character extends SeqVar_Object
	native(Sequence);

// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)

var() string CharacterName;

defaultproperties
{
   ObjName="Character"
   Name="Default__UTSeqVar_Character"
   ObjectArchetype=SeqVar_Object'Engine.Default__SeqVar_Object'
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Class file time: tr 31-1-2018 17:18:24.000 - Creation time: sk 18-3-2018 10:01:25.114 - Created with UnCodeX