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/** * * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class UTShockBallLight extends PointLightComponent; defaultproperties { Radius=128.000000 Brightness=15.000000 LightColor=(B=197,G=143,R=184,A=255) CastShadows=False Name="Default__UTShockBallLight" ObjectArchetype=PointLightComponent'Engine.Default__PointLightComponent' } |
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