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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Core.Component
|
+-- Engine.ActorComponent
|
+-- Engine.LightComponent
|
+-- Engine.PointLightComponent
SpotLightComponent, UTDarkmatchLight, UTExplosionLight, UTShockBallLight
| Variables Summary | |
|---|---|
| matrix | CachedParentToWorld |
| DrawLightRadiusComponent | PreviewLightRadius |
| PointLightComponent | |
| float | FalloffExponent |
| float | Radius |
| float | ShadowFalloffExponent |
| float | ShadowRadiusMultiplier |
| vector | Translation |
| Inherited Variables from Engine.ActorComponent |
|---|
| bAttached, bNeedsReattach, bNeedsUpdateTransform, bTickInEditor, Owner, Scene, TickGroup |
| Enumerations Summary |
|---|
| Inherited Enumerations from Engine.LightComponent |
|---|
| ELightAffectsClassification, ELightShadowMode, EShadowFilterQuality, EShadowProjectionTechnique |
| Structures Summary |
|---|
| Inherited Structures from Engine.LightComponent |
|---|
| LightingChannelContainer |
| Functions Summary | ||
|---|---|---|
![]() | SetTranslation (vector NewTranslation) | |
| Inherited Functions from Engine.LightComponent |
|---|
| GetDirection, GetOrigin, OnUpdatePropertyBrightness, OnUpdatePropertyLightColor, SetEnabled, SetLightProperties, UpdateColorAndBrightness |
| Inherited Functions from Engine.ActorComponent |
|---|
| ForceUpdate, SetComponentRBFixed, SetTickGroup |
| Variables Detail |
|---|
Controls the radial falloff of the light
falloff for shadow when using LightShadow_Modulate
used to control when point light shadow mapping goes to a hack mode, the ShadowRadiusMultiplier is multiplied by the radius of object's bounding sphere
| Functions Detail |
|---|
SetTranslation Source code| Defaultproperties |
|---|
defaultproperties
{
ShadowRadiusMultiplier=1.100000
Radius=1024.000000
FalloffExponent=2.000000
ShadowFalloffExponent=2.000000
Name="Default__PointLightComponent"
ObjectArchetype=LightComponent'Engine.Default__LightComponent'
}
|
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