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Engine.PointLightComponent

Extends
LightComponent
Modifiers
native collapsecategories hidecategories ( Object ) editinlinenew

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Core.Component
   |   
   +-- Engine.ActorComponent
      |   
      +-- Engine.LightComponent
         |   
         +-- Engine.PointLightComponent

Direct Known Subclasses:

SpotLightComponent, UTDarkmatchLight, UTExplosionLight, UTShockBallLight

Variables Summary
matrixCachedParentToWorld
DrawLightRadiusComponentPreviewLightRadius
PointLightComponent
floatFalloffExponent
floatRadius
floatShadowFalloffExponent
floatShadowRadiusMultiplier
vectorTranslation
Inherited Variables from Engine.LightComponent
bCanAffectDynamicPrimitivesOutsideDynamicChannel, bCastCompositeShadow, bEnabled, bForceDynamicLight, bHasLightEverBeenBuiltIntoLightMap, bOnlyAffectSameAndSpecifiedLevels, Brightness, bUseVolumes, CastDynamicShadows, CastShadows, CastStaticShadows, ExclusionConvexVolumes, ExclusionVolumes, Function, InclusionConvexVolumes, InclusionVolumes, LightAffectsClassification, LightColor, LightEnvironment, LightGuid, LightingChannels, LightListIndex, LightmapGuid, LightShadowMode, LightToWorld, MaxShadowResolution, MinShadowResolution, ModShadowColor, ModShadowFadeoutExponent, ModShadowFadeoutTime, OtherLevelsToAffect, RequireDynamicShadows, SceneInfo, ShadowFilterQuality, ShadowProjectionTechnique, UseDirectLightMap, WorldToLight
Inherited Variables from Engine.ActorComponent
bAttached, bNeedsReattach, bNeedsUpdateTransform, bTickInEditor, Owner, Scene, TickGroup

Enumerations Summary
Inherited Enumerations from Engine.LightComponent
ELightAffectsClassification, ELightShadowMode, EShadowFilterQuality, EShadowProjectionTechnique

Structures Summary
Inherited Structures from Engine.LightComponent
LightingChannelContainer

Functions Summary
function SetTranslation (vector NewTranslation)
Inherited Functions from Engine.LightComponent
GetDirection, GetOrigin, OnUpdatePropertyBrightness, OnUpdatePropertyLightColor, SetEnabled, SetLightProperties, UpdateColorAndBrightness
Inherited Functions from Engine.ActorComponent
ForceUpdate, SetComponentRBFixed, SetTickGroup


Variables Detail

CachedParentToWorld Source code

var const matrix CachedParentToWorld;

PreviewLightRadius Source code

var const DrawLightRadiusComponent PreviewLightRadius;

PointLightComponent

FalloffExponent Source code

var(PointLightComponent) interp float FalloffExponent;
Controls the radial falloff of the light

Radius Source code

var(PointLightComponent) interp float Radius;

ShadowFalloffExponent Source code

var(PointLightComponent) float ShadowFalloffExponent;
falloff for shadow when using LightShadow_Modulate

ShadowRadiusMultiplier Source code

var(PointLightComponent) interp float ShadowRadiusMultiplier;
used to control when point light shadow mapping goes to a hack mode, the ShadowRadiusMultiplier is multiplied by the radius of object's bounding sphere

Translation Source code

var(PointLightComponent) const vector Translation;


Functions Detail

SetTranslation Source code

native final function SetTranslation ( vector NewTranslation )


Defaultproperties

defaultproperties
{
   ShadowRadiusMultiplier=1.100000
   Radius=1024.000000
   FalloffExponent=2.000000
   ShadowFalloffExponent=2.000000
   Name="Default__PointLightComponent"
   ObjectArchetype=LightComponent'Engine.Default__LightComponent'
}

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Creation time: sk 18-3-2018 10:00:41.834 - Created with UnCodeX