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Movable version of PointLight. Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.Actor | +-- Engine.Light | +-- Engine.PointLight | +-- Engine.PointLightMovable
Variables Summary |
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Inherited Variables from Engine.Light |
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bEnabled, LightComponent |
Functions Summary |
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Inherited Functions from Engine.Light |
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OnToggle, ReplicatedEvent |
Defaultproperties |
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defaultproperties { Begin Object Class=PointLightComponent Name=PointLightComponent0 ObjName=PointLightComponent0 Archetype=PointLightComponent'Engine.Default__PointLight:PointLightComponent0' CastDynamicShadows=True UseDirectLightMap=False LightingChannels=(Dynamic=True) LightAffectsClassification=LAC_DYNAMIC_AND_STATIC_AFFECTING ObjectArchetype=PointLightComponent'Engine.Default__PointLight:PointLightComponent0' End Object LightComponent=PointLightComponent0 Begin Object Class=SpriteComponent Name=Sprite ObjName=Sprite Archetype=SpriteComponent'Engine.Default__PointLight:Sprite' Sprite=Texture2D'EngineResources.LightIcons.Light_Point_Moveable_DynamicsAndStatics' ObjectArchetype=SpriteComponent'Engine.Default__PointLight:Sprite' End Object Components(0)=Sprite Begin Object Class=DrawLightRadiusComponent Name=DrawLightRadius0 ObjName=DrawLightRadius0 Archetype=DrawLightRadiusComponent'Engine.Default__PointLight:DrawLightRadius0' ObjectArchetype=DrawLightRadiusComponent'Engine.Default__PointLight:DrawLightRadius0' End Object Components(1)=DrawLightRadius0 Components(2)=PointLightComponent0 TickGroup=TG_DuringAsyncWork bStatic=False bHardAttach=True bMovable=True CollisionType=COLLIDE_CustomDefault Name="Default__PointLightMovable" ObjectArchetype=PointLight'Engine.Default__PointLight' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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