| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Movable version of PointLight. Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Light
|
+-- Engine.PointLight
|
+-- Engine.PointLightMovable
| Variables Summary |
|---|
| Inherited Variables from Engine.Light |
|---|
| bEnabled, LightComponent |
| Functions Summary |
|---|
| Inherited Functions from Engine.Light |
|---|
| OnToggle, ReplicatedEvent |
| Defaultproperties |
|---|
defaultproperties
{
Begin Object Class=PointLightComponent Name=PointLightComponent0 ObjName=PointLightComponent0 Archetype=PointLightComponent'Engine.Default__PointLight:PointLightComponent0'
CastDynamicShadows=True
UseDirectLightMap=False
LightingChannels=(Dynamic=True)
LightAffectsClassification=LAC_DYNAMIC_AND_STATIC_AFFECTING
ObjectArchetype=PointLightComponent'Engine.Default__PointLight:PointLightComponent0'
End Object
LightComponent=PointLightComponent0
Begin Object Class=SpriteComponent Name=Sprite ObjName=Sprite Archetype=SpriteComponent'Engine.Default__PointLight:Sprite'
Sprite=Texture2D'EngineResources.LightIcons.Light_Point_Moveable_DynamicsAndStatics'
ObjectArchetype=SpriteComponent'Engine.Default__PointLight:Sprite'
End Object
Components(0)=Sprite
Begin Object Class=DrawLightRadiusComponent Name=DrawLightRadius0 ObjName=DrawLightRadius0 Archetype=DrawLightRadiusComponent'Engine.Default__PointLight:DrawLightRadius0'
ObjectArchetype=DrawLightRadiusComponent'Engine.Default__PointLight:DrawLightRadius0'
End Object
Components(1)=DrawLightRadius0
Components(2)=PointLightComponent0
TickGroup=TG_DuringAsyncWork
bStatic=False
bHardAttach=True
bMovable=True
CollisionType=COLLIDE_CustomDefault
Name="Default__PointLightMovable"
ObjectArchetype=PointLight'Engine.Default__PointLight'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||