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Engine.PointLightMovable

Extends
PointLight
Modifiers
native placeable

Movable version of PointLight. Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Light
      |   
      +-- Engine.PointLight
         |   
         +-- Engine.PointLightMovable

Variables Summary
Inherited Variables from Engine.Light
bEnabled, LightComponent

Functions Summary
Inherited Functions from Engine.Light
OnToggle, ReplicatedEvent


Defaultproperties

defaultproperties
{
   Begin Object Class=PointLightComponent Name=PointLightComponent0 ObjName=PointLightComponent0 Archetype=PointLightComponent'Engine.Default__PointLight:PointLightComponent0'
      CastDynamicShadows=True
      UseDirectLightMap=False
      LightingChannels=(Dynamic=True)
      LightAffectsClassification=LAC_DYNAMIC_AND_STATIC_AFFECTING
      ObjectArchetype=PointLightComponent'Engine.Default__PointLight:PointLightComponent0'
   End Object
   LightComponent=PointLightComponent0
   Begin Object Class=SpriteComponent Name=Sprite ObjName=Sprite Archetype=SpriteComponent'Engine.Default__PointLight:Sprite'
      Sprite=Texture2D'EngineResources.LightIcons.Light_Point_Moveable_DynamicsAndStatics'
      ObjectArchetype=SpriteComponent'Engine.Default__PointLight:Sprite'
   End Object
   Components(0)=Sprite
   Begin Object Class=DrawLightRadiusComponent Name=DrawLightRadius0 ObjName=DrawLightRadius0 Archetype=DrawLightRadiusComponent'Engine.Default__PointLight:DrawLightRadius0'
      ObjectArchetype=DrawLightRadiusComponent'Engine.Default__PointLight:DrawLightRadius0'
   End Object
   Components(1)=DrawLightRadius0
   Components(2)=PointLightComponent0
   TickGroup=TG_DuringAsyncWork
   bStatic=False
   bHardAttach=True
   bMovable=True
   CollisionType=COLLIDE_CustomDefault
   Name="Default__PointLightMovable"
   ObjectArchetype=PointLight'Engine.Default__PointLight'
}

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Creation time: sk 18-3-2018 10:00:41.842 - Created with UnCodeX