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UTGame.UTShockBallLight

Extends
PointLightComponent

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Core.Component
   |   
   +-- Engine.ActorComponent
      |   
      +-- Engine.LightComponent
         |   
         +-- Engine.PointLightComponent
            |   
            +-- UTGame.UTShockBallLight

Variables Summary
Inherited Variables from Engine.PointLightComponent
CachedParentToWorld, FalloffExponent, PreviewLightRadius, Radius, ShadowFalloffExponent, ShadowRadiusMultiplier, Translation
Inherited Variables from Engine.LightComponent
bCanAffectDynamicPrimitivesOutsideDynamicChannel, bCastCompositeShadow, bEnabled, bForceDynamicLight, bHasLightEverBeenBuiltIntoLightMap, bOnlyAffectSameAndSpecifiedLevels, Brightness, bUseVolumes, CastDynamicShadows, CastShadows, CastStaticShadows, ExclusionConvexVolumes, ExclusionVolumes, Function, InclusionConvexVolumes, InclusionVolumes, LightAffectsClassification, LightColor, LightEnvironment, LightGuid, LightingChannels, LightListIndex, LightmapGuid, LightShadowMode, LightToWorld, MaxShadowResolution, MinShadowResolution, ModShadowColor, ModShadowFadeoutExponent, ModShadowFadeoutTime, OtherLevelsToAffect, RequireDynamicShadows, SceneInfo, ShadowFilterQuality, ShadowProjectionTechnique, UseDirectLightMap, WorldToLight

Enumerations Summary
Inherited Enumerations from Engine.LightComponent
ELightAffectsClassification, ELightShadowMode, EShadowFilterQuality, EShadowProjectionTechnique

Structures Summary
Inherited Structures from Engine.LightComponent
LightingChannelContainer

Functions Summary
Inherited Functions from Engine.PointLightComponent
SetTranslation
Inherited Functions from Engine.LightComponent
GetDirection, GetOrigin, OnUpdatePropertyBrightness, OnUpdatePropertyLightColor, SetEnabled, SetLightProperties, UpdateColorAndBrightness


Defaultproperties

defaultproperties
{
   Radius=128.000000
   Brightness=15.000000
   LightColor=(B=197,G=143,R=184,A=255)
   CastShadows=False
   Name="Default__UTShockBallLight"
   ObjectArchetype=PointLightComponent'Engine.Default__PointLightComponent'
}

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Creation time: sk 18-3-2018 10:00:56.848 - Created with UnCodeX