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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Core.Component
|
+-- Engine.ActorComponent
|
+-- Engine.LightComponent
|
+-- Engine.PointLightComponent
|
+-- UTGame.UTShockBallLight
| Variables Summary |
|---|
| Inherited Variables from Engine.PointLightComponent |
|---|
| CachedParentToWorld, FalloffExponent, PreviewLightRadius, Radius, ShadowFalloffExponent, ShadowRadiusMultiplier, Translation |
| Enumerations Summary |
|---|
| Inherited Enumerations from Engine.LightComponent |
|---|
| ELightAffectsClassification, ELightShadowMode, EShadowFilterQuality, EShadowProjectionTechnique |
| Structures Summary |
|---|
| Inherited Structures from Engine.LightComponent |
|---|
| LightingChannelContainer |
| Functions Summary |
|---|
| Inherited Functions from Engine.PointLightComponent |
|---|
| SetTranslation |
| Inherited Functions from Engine.LightComponent |
|---|
| GetDirection, GetOrigin, OnUpdatePropertyBrightness, OnUpdatePropertyLightColor, SetEnabled, SetLightProperties, UpdateColorAndBrightness |
| Defaultproperties |
|---|
defaultproperties
{
Radius=128.000000
Brightness=15.000000
LightColor=(B=197,G=143,R=184,A=255)
CastShadows=False
Name="Default__UTShockBallLight"
ObjectArchetype=PointLightComponent'Engine.Default__PointLightComponent'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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