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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Core.Component | +-- Engine.ActorComponent | +-- Engine.LightComponent | +-- Engine.PointLightComponent | +-- UTGame.UTShockBallLight
Variables Summary |
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Inherited Variables from Engine.PointLightComponent |
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CachedParentToWorld, FalloffExponent, PreviewLightRadius, Radius, ShadowFalloffExponent, ShadowRadiusMultiplier, Translation |
Enumerations Summary |
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Inherited Enumerations from Engine.LightComponent |
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ELightAffectsClassification, ELightShadowMode, EShadowFilterQuality, EShadowProjectionTechnique |
Structures Summary |
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Inherited Structures from Engine.LightComponent |
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LightingChannelContainer |
Functions Summary |
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Inherited Functions from Engine.PointLightComponent |
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SetTranslation |
Inherited Functions from Engine.LightComponent |
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GetDirection, GetOrigin, OnUpdatePropertyBrightness, OnUpdatePropertyLightColor, SetEnabled, SetLightProperties, UpdateColorAndBrightness |
Defaultproperties |
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defaultproperties { Radius=128.000000 Brightness=15.000000 LightColor=(B=197,G=143,R=184,A=255) CastShadows=False Name="Default__UTShockBallLight" ObjectArchetype=PointLightComponent'Engine.Default__PointLightComponent' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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