Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.SequenceObject | +-- Engine.SequenceOp | +-- Engine.SequenceEvent | +-- UTGame.UTSeqEvent_VehicleFactory
Variables Summary | |
---|---|
UTVehicle | SpawnedVehicle |
Inherited Variables from Engine.SequenceEvent |
---|
ActivationTime, bClientSideOnly, bEnabled, bPlayerOnly, bRegistered, Instigator, MaxTriggerCount, MaxWidth, Originator, Priority, QueuedActivations, ReTriggerDelay, TriggerCount |
Inherited Variables from Engine.SequenceOp |
---|
ActivateCount, bActive, bAutoActivateOutputLinks, bLatentExecution, EventLinks, InputLinks, OutputLinks, PlayerIndex, SearchTag, VariableLinks |
Structures Summary |
---|
Inherited Structures from Engine.SequenceEvent |
---|
QueuedActivationInfo |
Inherited Structures from Engine.SequenceOp |
---|
SeqEventLink, SeqOpInputLink, SeqOpOutputInputLink, SeqOpOutputLink, SeqVarLink |
Functions Summary | ||
---|---|---|
![]() | Activated ())) |
Inherited Functions from Engine.SequenceEvent |
---|
CheckActivate, RegisterEvent, Reset, Toggled |
Inherited Functions from Engine.SequenceOp |
---|
Activated, Deactivated, GetBoolVars, GetController, GetLinkedObjects, GetObjectVars, GetPawn, HasLinkedOps, LinkedVariables, PopulateLinkedVariableValues, PublishLinkedVariableValues, Reset |
Variables Detail |
---|
reference to the vehicle spawned by the factory
Functions Detail |
---|
Defaultproperties |
---|
defaultproperties { MaxTriggerCount=0 bPlayerOnly=False OutputLinks(0)=(LinkDesc="Spawned") OutputLinks(1)=(LinkDesc="Taken") OutputLinks(2)=(LinkDesc="Destroyed") OutputLinks(3)=(LinkDesc="VehicleEntered") OutputLinks(4)=(LinkDesc="VehicleLeft") VariableLinks(0)=(LinkDesc="Spawned Vehicle",PropertyName="SpawnedVehicle") ObjName="Vehicle Factory Event" Name="Default__UTSeqEvent_VehicleFactory" ObjectArchetype=SequenceEvent'Engine.Default__SequenceEvent' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |