| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
ActorFactoryBreakable Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.ActorFactory
|
+-- Engine.ActorFactoryDynamicSM
|
+-- Engine.ActorFactoryRigidBody
|
+-- GameFramework.GameActorFactoryBreakable
| Variables Summary |
|---|
| Inherited Variables from Engine.ActorFactoryRigidBody |
|---|
| AdditionalVelocity, bDamageAppliesImpulse, bLocalSpaceInitialVelocity, bStartAwake, InitialAngularVelocity, InitialVelocity, RBChannel |
| Inherited Variables from Engine.ActorFactoryDynamicSM |
|---|
| bCastDynamicShadow, bNoEncroachCheck, bNotifyRigidBodyCollision, bUseCompartment, CollisionType, DrawScale3D, StaticMesh |
| Defaultproperties |
|---|
defaultproperties
{
MenuName="Add Breakable Actor"
NewActorClass=Class'GameFramework.GameBreakableActor'
Name="Default__GameActorFactoryBreakable"
ObjectArchetype=ActorFactoryRigidBody'Engine.Default__ActorFactoryRigidBody'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||