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GameFramework.GameActorFactoryBreakable

Extends
ActorFactoryRigidBody

ActorFactoryBreakable Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.ActorFactory
   |   
   +-- Engine.ActorFactoryDynamicSM
      |   
      +-- Engine.ActorFactoryRigidBody
         |   
         +-- GameFramework.GameActorFactoryBreakable

Variables Summary
Inherited Variables from Engine.ActorFactoryRigidBody
AdditionalVelocity, bDamageAppliesImpulse, bLocalSpaceInitialVelocity, bStartAwake, InitialAngularVelocity, InitialVelocity, RBChannel
Inherited Variables from Engine.ActorFactoryDynamicSM
bCastDynamicShadow, bNoEncroachCheck, bNotifyRigidBodyCollision, bUseCompartment, CollisionType, DrawScale3D, StaticMesh


Defaultproperties

defaultproperties
{
   MenuName="Add Breakable Actor"
   NewActorClass=Class'GameFramework.GameBreakableActor'
   Name="Default__GameActorFactoryBreakable"
   ObjectArchetype=ActorFactoryRigidBody'Engine.Default__ActorFactoryRigidBody'
}

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Creation time: sk 18-3-2018 10:00:36.956 - Created with UnCodeX