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Engine.ActorFactoryDynamicSM

Extends
ActorFactory
Modifiers
config ( Editor ) native abstract

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.ActorFactory
   |   
   +-- Engine.ActorFactoryDynamicSM

Direct Known Subclasses:

ActorFactoryMover, ActorFactoryRigidBody, UTActorFactoryMover

Constants Summary
Inherited Contants from Core.Object
DegToRad, INDEX_NONE, MaxInt, Pi, RadToDeg

Variables Summary
ActorFactoryDynamicSM
boolbCastDynamicShadow
boolbNoEncroachCheck
boolbNotifyRigidBodyCollision
boolbUseCompartment
ECollisionTypeCollisionType
vectorDrawScale3D
StaticMeshStaticMesh
Inherited Variables from Engine.ActorFactory
bPlaceable, GameplayActorClass, MenuName, MenuPriority, NewActorClass, SpecificGameName
Inherited Variables from Core.Object
Class, HashNext, HashOuterNext, Linker, LinkerIndex, Name, NetIndex, ObjectArchetype, ObjectFlags, ObjectInternalInteger, Outer, StateFrame, VfTableObject

Enumerations Summary
Inherited Enumerations from Core.Object
EAxis, EInputEvent, EInterpCurveMode, EInterpMethodType, ETickingGroup

Structures Summary
Inherited Structures from Core.Object
Box, BoxSphereBounds, Color, Cylinder, double, DynamicMap_Mirror, Guid, IndirectArray_Mirror, InterpCurveFloat, InterpCurvePointFloat, InterpCurvePointQuat, InterpCurvePointTwoVectors, InterpCurvePointVector, InterpCurvePointVector2D, InterpCurveQuat, InterpCurveTwoVectors, InterpCurveVector, InterpCurveVector2D, IntPoint, LinearColor, Map_Mirror, Matrix, MultiMap_Mirror, Plane, pointer, Quat, qword, RawDistribution, RenderCommandFence, Rotator, TextureMipBulkData_Mirror, ThreadSafeCounter, TPOV, TwoVectors, UntypedBulkData_Mirror, Vector, Vector2D, Vector4

Functions Summary
Inherited Functions from Core.Object
!, !=, $, $=, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, @, @=, Abs, Acos, Asc, Asin, Atan, BeginState, ByteToFloat, Caps, Chr, Clamp, ClampLength, ClampRotAxis, ClassIsChildOf, ClearConfig, ClockwiseFrom, ColorToLinearColor, ContinuedState, Cos, Cross, Disable, Dot, DumpStateStack, DynamicLoadObject, Enable, EndState, Exp, FClamp, FCubicInterp, FindDeltaAngle, FindObject, FInterpEaseIn, FInterpEaseInOut, FInterpEaseOut, FInterpTo, FloatToByte, FMax, FMin, FPctByRange, FRand, GetAngularDegreesFromRadians, GetAngularDistance, GetAngularFromDotDist, GetAxes, GetDotDistance, GetEnum, GetFuncName, GetHeadingAngle, GetNetFuncName, GetPackageName, GetPerObjectConfigSections, GetRangePctByValue, GetRangeValueByPct, GetSpecialValue, GetStateName, GetUnAxes, GotoState, InStr, IsA, IsChildState, IsInState, IsNetScript, IsPendingKill, IsUTracing, IsZero, JoinArray, Left, Len, Lerp, Localize, Locs, Loge, LogInternal, MakeColor, MakeLinearColor, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, NormalizeRotAxis, OrthoRotation, ParseStringIntoArray, PathName, PausedState, PointDistToLine, PointDistToPlane, PointInBox, PoppedState, PopState, ProjectOnTo, PushedState, PushState, QuatDot, QuatFindBetween, QuatFromAxisAndAngle, QuatFromRotator, QuatInvert, QuatProduct, QuatRotateVector, QuatSlerp, QuatToRotator, Rand, RandRange, RDiff, Repl, Right, RInterpTo, RLerp, RotRand, Round, RSize, RSmerp, SaveConfig, SClampRotAxis, ScriptTrace, SetSpecialValue, SetUTracing, Sin, Split, Sqrt, Square, StaticClearConfig, StaticSaveConfig, Tan, TimeStamp, ToHex, TransformVectorByRotation, UnwindHeading, vect2d, VInterpTo, VLerp, VRand, VSize, VSize2D, VSizeSq, VSizeSq2D, VSmerp, WarnInternal, ^, ^^, |, ||, ~, ~=


Variables Detail

ActorFactoryDynamicSM

bCastDynamicShadow Source code

var(ActorFactoryDynamicSM) bool bCastDynamicShadow;
If false, primitive does not cast dynamic shadows.

bNoEncroachCheck Source code

var(ActorFactoryDynamicSM) bool bNoEncroachCheck;

bNotifyRigidBodyCollision Source code

var(ActorFactoryDynamicSM) bool bNotifyRigidBodyCollision;

bUseCompartment Source code

var(ActorFactoryDynamicSM) bool bUseCompartment;
Try and use physics hardware for this spawned object.

CollisionType Source code

var(ActorFactoryDynamicSM) ECollisionType CollisionType;

DrawScale3D Source code

var(ActorFactoryDynamicSM) vector DrawScale3D;

StaticMesh Source code

var(ActorFactoryDynamicSM) StaticMesh StaticMesh;


Defaultproperties

defaultproperties
{
   DrawScale3D=(X=1.000000,Y=1.000000,Z=1.000000)
   bCastDynamicShadow=True
   CollisionType=COLLIDE_NoCollision
   Name="Default__ActorFactoryDynamicSM"
   ObjectArchetype=ActorFactory'Engine.Default__ActorFactory'
}

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Creation time: sk 18-3-2018 10:00:34.541 - Created with UnCodeX