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/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class ActorFactoryDynamicSM extends ActorFactory config(Editor) native abstract; // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) var() StaticMesh StaticMesh; var() vector DrawScale3D; var() bool bNoEncroachCheck; var() bool bNotifyRigidBodyCollision; var() ECollisionType CollisionType; /** Try and use physics hardware for this spawned object. */ var() bool bUseCompartment; /** If false, primitive does not cast dynamic shadows. */ var() bool bCastDynamicShadow; defaultproperties { DrawScale3D=(X=1.000000,Y=1.000000,Z=1.000000) bCastDynamicShadow=True CollisionType=COLLIDE_NoCollision Name="Default__ActorFactoryDynamicSM" ObjectArchetype=ActorFactory'Engine.Default__ActorFactory' } |
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