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Engine.ActorFactoryDynamicSM


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/**
 * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
 */
class ActorFactoryDynamicSM extends ActorFactory
	config(Editor)
	native
	abstract;

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var()	StaticMesh		StaticMesh;
var()	vector			DrawScale3D;
var()	bool			bNoEncroachCheck;
var()	bool			bNotifyRigidBodyCollision;
var()	ECollisionType		CollisionType;

/** Try and use physics hardware for this spawned object. */
var()	bool			bUseCompartment;

/** If false, primitive does not cast dynamic shadows. */
var()	bool			bCastDynamicShadow;

defaultproperties
{
   DrawScale3D=(X=1.000000,Y=1.000000,Z=1.000000)
   bCastDynamicShadow=True
   CollisionType=COLLIDE_NoCollision
   Name="Default__ActorFactoryDynamicSM"
   ObjectArchetype=ActorFactory'Engine.Default__ActorFactory'
}

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Class file time: tr 31-1-2018 17:17:52.000 - Creation time: sk 18-3-2018 10:01:04.630 - Created with UnCodeX