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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.ActorFactory
|
+-- Engine.ActorFactoryDynamicSM
|
+-- UTGame.UTActorFactoryMover
| Variables Summary | |
|---|---|
| class<SequenceEvent> | EventClass |
| UTActorFactoryMover | |
| bool | bCreateKismetEvent |
| Inherited Variables from Engine.ActorFactoryDynamicSM |
|---|
| bCastDynamicShadow, bNoEncroachCheck, bNotifyRigidBodyCollision, bUseCompartment, CollisionType, DrawScale3D, StaticMesh |
| Inherited Variables from Engine.ActorFactory |
|---|
| bPlaceable, GameplayActorClass, MenuName, MenuPriority, NewActorClass, SpecificGameName |
| Variables Detail |
|---|
the class of Kismet event to create if bCreateKismetEvent is true
if true, also create a Kismet event and hook it up to the spawned actor
| Defaultproperties |
|---|
defaultproperties
{
bCreateKismetEvent=True
EventClass=Class'Engine.SeqEvent_Mover'
MenuName="Add Mover"
NewActorClass=Class'Engine.InterpActor'
Name="Default__UTActorFactoryMover"
ObjectArchetype=ActorFactoryDynamicSM'Engine.Default__ActorFactoryDynamicSM'
}
|
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