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UTGame.UTActorFactoryMover

Extends
ActorFactoryDynamicSM
Modifiers
config ( Editor ) collapsecategories hidecategories ( Object ) native

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.ActorFactory
   |   
   +-- Engine.ActorFactoryDynamicSM
      |   
      +-- UTGame.UTActorFactoryMover

Variables Summary
class<SequenceEvent>EventClass
UTActorFactoryMover
boolbCreateKismetEvent
Inherited Variables from Engine.ActorFactoryDynamicSM
bCastDynamicShadow, bNoEncroachCheck, bNotifyRigidBodyCollision, bUseCompartment, CollisionType, DrawScale3D, StaticMesh
Inherited Variables from Engine.ActorFactory
bPlaceable, GameplayActorClass, MenuName, MenuPriority, NewActorClass, SpecificGameName


Variables Detail

EventClass Source code

var class<SequenceEvent> EventClass;
the class of Kismet event to create if bCreateKismetEvent is true

UTActorFactoryMover

bCreateKismetEvent Source code

var(UTActorFactoryMover) bool bCreateKismetEvent;
if true, also create a Kismet event and hook it up to the spawned actor


Defaultproperties

defaultproperties
{
   bCreateKismetEvent=True
   EventClass=Class'Engine.SeqEvent_Mover'
   MenuName="Add Mover"
   NewActorClass=Class'Engine.InterpActor'
   Name="Default__UTActorFactoryMover"
   ObjectArchetype=ActorFactoryDynamicSM'Engine.Default__ActorFactoryDynamicSM'
}

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Creation time: sk 18-3-2018 10:00:48.283 - Created with UnCodeX