Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.ActorFactory | +-- Engine.ActorFactoryDynamicSM | +-- UTGame.UTActorFactoryMover
Variables Summary | |
---|---|
class<SequenceEvent> | EventClass |
UTActorFactoryMover | |
bool | bCreateKismetEvent |
Inherited Variables from Engine.ActorFactoryDynamicSM |
---|
bCastDynamicShadow, bNoEncroachCheck, bNotifyRigidBodyCollision, bUseCompartment, CollisionType, DrawScale3D, StaticMesh |
Inherited Variables from Engine.ActorFactory |
---|
bPlaceable, GameplayActorClass, MenuName, MenuPriority, NewActorClass, SpecificGameName |
Variables Detail |
---|
the class of Kismet event to create if bCreateKismetEvent is true
if true, also create a Kismet event and hook it up to the spawned actor
Defaultproperties |
---|
defaultproperties { bCreateKismetEvent=True EventClass=Class'Engine.SeqEvent_Mover' MenuName="Add Mover" NewActorClass=Class'Engine.InterpActor' Name="Default__UTActorFactoryMover" ObjectArchetype=ActorFactoryDynamicSM'Engine.Default__ActorFactoryDynamicSM' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |